Garry's Mod

Garry's Mod

TTT_Canvas
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Update: 17 Mar, 2017 @ 1:19am

Update to @189

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Changelogs from HG:
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(189 (14b4933b8223))
- Fix 3D Skybox being disabled
- Increment TTT Text version

(188 (ecd2748f361d))
- Add weapon crate spawns
- Remove most normal weapon spawns
- Add (currently) unsused itemcrate spawner for bird ee
- Various fixes
- Increment TTT Text version

(187 (0f20c41ff6b4))
- Add breakable glass with explosions
- Add static detail prop fading

(186 (beb7e65ea538))
- Make glass destroyable with explosives
- Add bird thud sound variety

(185 (3c3a6120e065))
- Make each pane of glass individually brekable
- Add lights to barlight
- Add ocluder

(184 (2ad31abca794))
- Add bird thuds
- Add traitor bird
- Misc ladder fixes

(183 (3a9cd1046bde))
- Add ambient office sounds
- Add random birds flying
- Add crow notice to sniper spawn
- Add sound effects to 'notable' entities :)
- Add lots of logic ents
- Fix detail placement
- Add nodes to faucilitate birds
- Change outside building material
- Revamp basement beam damaging

(182 (9bca0ed7dd3f))
- Make center lobby glass brekable with health
- Geometry changes in stair-room
- Change inset model lights in hallway to outset
- Add skybox detail
- Add wall and ceiling detail with vents and motion detector

(181 (90adce5e245a))
- Fix unescapable area in ceiling-room
- Add detail in ceiling-room
- Bump HG Tag versions

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Update: 24 Feb, 2017 @ 9:30pm

Update to @180

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Changelogs from HG:
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(180 (a6353112936b))
- Replace EP2 Ladders with HL2 props
- Increment TTT text version
- Fix wrong size ceiling detail in lobby hallway

(179 (02c69777dfa7))
- Replace roundoffice glass material with new one
- Replace stairplatform glass windows with new mat
- Replace materials on lobby water fixture
- Add experimental stairs in void
- Add wall curve and lights in lobby hallway

(178 (4b0e28e65960))
- Replace brush light emitters with spot lights
- Replace some droplights with barlights
- Add detail in skybox
- Drop lights for cubemap fix
- Fix playerclip in auditorium

(177 (846d1cd8f176))
- Fix lightbleed on lightbar props
(lowered the light entities)
- Add display case placeholders to auditorium

(176 (7c3138a9e6b9))
- Incorporate new light fixture model
Replace brush-based slit lights with barlight
Add barlight to largeoffice
Add barlight to lowerhall
Replace circular droplight with barlight in auditorium
- Move and add cubemaps to T-Hall
- Add vent model in roundoffice
- Add motion detector model in roundoffice

(175 (e174ea1f78a8))
- Add occluders

(174 (c7b979c5be4f))
- Update Readme
- Add License File

(173 (0ecd11b1c424))
- Replace EP2 wood rails with glass
- Add large archway in art lobby
- Remove bench in artlobby
- Add door and detail to TTT roundhall exit
- Change EE Text
- Fix floating box in office
- Add prop clutter
- Increment TTT Text

(172 (ce4ca12d40ec))
- Add clips to basement electric stairs
- Add clips to basement entrance doors
- Add minor details to skybox
- Visgroup orginization
- Replace ceiling vent ends with models

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Update: 29 Oct, 2016 @ 9:06pm

Update to @171

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Changelogs from HG:
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(171 (7f1cdf242a53))
- Increment TTT text version
- Fix ttt_npcsniper regression (wasn't firing through glass)
- Move ttt_npcsniper and 'setup' into skybox aligned position
- Modify outside viscluster
- Change skybox floor texture to prevent GI glow

(170 (33d46310bd6e))
- Increment TTT text version
- Update .hgignore to ignore mdl and exported files

(169 (9f998965eb33))
- Fix 3d skybox shadowing whole map
Deleted extra sky_camera
- Visgroup skybox items
- Turn skybox items into func_ items
- Clean up skybox brushwork
- Add skybox fog

(168 (02208d778ebd))
- Fix major map lighting bug

(167 (f521c8794d54))
- Add skybox
- Optimization

(166 (16688bd605ba))
- Add materials to empty cubes
- Add vent models to 'exit' sign area
- Remove collison for 'exit' sign area door
- Modify basement soundscapes
- Unify func_details in auditorium
- Clean up outside stone fence
- Remove large art with lights in auditorium
- Make lower glass pane func_breakable
- Seal off round-corner windows
- Increment TTT text version
- Fix inconsistant outside grass lplanter level
- Fix soundscape in round-office area

(165 (d8ad0d06a639))
- Add clip to stairs
- Fix star clips
- Align nodraw to world
- Cubemap optimization

(164 (ac29a868e602))
- Update Tags

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Update: 27 Sep, 2016 @ 7:31pm

Update to @163

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Changelogs from HG:
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(163 (c57e3ae62a0f))
- Add AI nodes
- Add art on upper floors
- Increment TTT text version
- Include log

(162 (bf68fd41ff7b))
- Align plaster to world
- Fix cubemap surfaces
- Assign hard-edge
- Add stair sides on stairplat
- Texture and fix-up stairs in auditorium
- Shrink middle pillar in auditorium
- Add art panels in auditorium
- Add obervatory platform in auditorium
- Add T intersection in sewer T-room

(161 (5cd80a3d653a))
- Fix smoothing groups on lots of surfaces

(160 (e1623fadfe10))
- Fix leak
- Increment TTT Text Version

(159 (e6af18a8e86e))
- Visgroup cleanup

(158 (a513b236346a))
- Add cubemap in vent
- Clean up VisGroups
- Increment TTT text version

(157 (db3d1b7bfa0b))
- Fix glass align texture
- Float table props
- ;)

(156 (ab2ce3bf09cd))
- Fix spelling
- Increment TTT text version

(155 (9a6d32731c87))
- Update Tags
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Update: 16 Aug, 2016 @ 4:27pm

Update to @154

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Changelogs from HG:
(154 (62e791d9094f))
- Replace CSS bench with custom model
- Add details
- Increment traitor text version
(153 (c94274850afa))
- Replace modernbench02 with modernbench03 in areas
- Add black plaster trim to stair room pillars
- Change stairroom to use glass ceiling
- Add prototype auditorium stair railings
- Remove walls in large office
- Change grass to tile in ramps
(152 (88314afd32b3))
- Fix up t-room door logic
- Add railings to stairplatform
- Change spotlight radius in large office
(151 (f88310cf7a3e))
- Update TTT display stuff
- Fix playerclip in office
- ;)
(150 (d379e24432b3))
- Overhaul round office
(149 (78c789918b42))
- Replace modernbench02 with modernbench03 in areas
- Add black plaster trim to stair room pillars
- Change stairroom to use glass ceiling
- Change carpet floor to tile in stairroom
- Add railing to stairroom
- Fix large horizontal pillar alignment in auditorium
- Optimize stair room
- Replace round office walls
(148 (c43ba62cf569))
- Fix visible nodraw surface
(146 (b022f8eb1620))
- Add stairs in auditorium
- Glass off area in auditorium
- Add lights in auditorium
- Change wall color and add lights on longhall
- Add art to stair room
- Add pillars to stair room
- Change ceiling from glass to plaster in stair room
- Add walls to lower ramp
- Replace EP2 ladders with HL2 ladders in vents
- Changed tile texture in collab spaces to use carpet

Update: 27 Jul, 2016 @ 7:10pm

Update to @145

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Changelogs from HG:
(145 (98aa26a78569))
- Fix NPC Sniper
- Increment version number in display
- Change wood to tile texture in collab area
- Change wood to tile in t-hallway
- Double height vents
- Swap some ceiling lights for new hanglights
- Swap wood texture to carpet in round office area
- Remove outside area in front
- Block long hallway with roundabout
- Add cliptextures to pillars in longhallway
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Update: 26 Jul, 2016 @ 9:20am

Update to @144

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Changelogs from HG:
(144 (317beae04e67))
- Reduce lightmap scale on large pointless surfaces
- Increase lightmap scale on important surfaces
- Fix sniper damage owner
- Multiple glass damage
- Increment TTT Display text version
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Additional Notes:
Fixed lack of .raw by directly packing bsp.
Packed content

Update: 25 Jul, 2016 @ 10:15am