Arma 3
RAVAGE TOURISM ESSEKER ZEDS TOUGH
Showing 1-6 of 6 entries
Update: 16 Oct, 2017 @ 1:56am

FIXED:
Ending Trigger firing too early for the escape by helicopter Roadblock is now destroyed (hollywood-like with explosion/cracking structure sound and dust cloud and bandits squashed like roaches) when the Battlebus "races" onto the sandbag+wood fortified center of the roadblock - NOTE: The cars at the sides simply get rammed away to the side by the Battlebus but don't explode!


CHANGED:
Both the Battlebus and the Helicopter are now heavily damaged at game start so you will actually NEED at least one RAVAGE Toolbox to get the escape vehicles into working condition as it always said in the mission briefing

Made two different tasks for obtaining the Battlebus or the helicopter respectively - now those of your PREPPERS that always had fear of boarding a plane or helicopter even IF wearing their parachutes and Aluminium hats can have it their way riding westwards on their armoured waggon while the other PREPPERS in the same game session can fly into the sun in style!
Increased the Hunger+Thirst rate to keep primary needs a challenge since in the current build both are set back to 100 upon loading the ALiVE savegame - may be changed back if I find a way to save and load these values properly with ALiVE

Update: 8 Oct, 2017 @ 1:24pm

UPDATE 5:

(Mostly)Fixed the ending triggers not registering properly if just one Lone Survivor or a whole group has made it out of Esseker. All works perfectly well in SP, but can still fail sometimes in MP. Have not yet found out why...

Switched to AIS/A3Wounding System for the Revive – this is the HOT stuff cuz it works in SP also! See ingame Briefing hints for instructions on using that awesome piece of code and for the settings active in this mission! Basically it's like this: all of the playable slots can play „Doctor“ and do a full Revive in MP if they have FAK's or Medikit. If you have just AI with 1 player or play SP, your teammates will all be able to heal each other and you. In „mixed MP“ with some humans and some AI, the AI will also help the humans in their own group. You can help the RAVAGE spawned BLUFOR Survivors though, and will receive radio messages and map markers informing you about wounded BLUFOR survivors' locations.

Added TAC VESTS dependency because it's used to fix the Armor values of the TRYK vests

Added a few simple quests (default A3 Task system used) to the Double Tap Gun Range and the Science Camp; will be obtained automatically on entering certain areas

Added a recruitment Flag to the Double Tap Range: You can now recruit desperate survivors who have lost everything into your team – if you load @inidbi2 in SP or MP clientside, up to 11 of these recruited AI Teammates get full ALiVE persistence, i.e. their position, health, inventory and ammocount are saved and will be automatically restored upon ALiVE loading your persistence savegame.
Beware: the playable slots which if unoccupied by a human player will join you upon coming into view range to their start locations are not affected by this in the same way; they only teleport to your location, but will re-load their editor set equipment. So if you want pack mules to store your loot, go recruit at the Double Tap Flag since only these units will keep whatever you gave them before saving/quitting. Also ofc ANY vehicle or crate is good for saving now with ALiVE active. (See below!)

Added ALiVE saving (local save, NO WarRoom Account necessary!) and player modules to the mission – this means you can use BIS save or ALiVE save in SP and only ALiVE save in MP.

I have chosen to do so because the ALiVE save gives full object and inventory persistence for any and all boxes or vehicles or even loot objects left on the ground which players access during a SP or MP session. The usage in this mission is just for the persistence; so you don't need a Master Degree in ALiVE Gameplay. In fact, you won't even need a B.A.

In SP, just press the ESC button and then you can choose between the usual „Save&Exit“ button or the „ALiVE SP Save“ button. Loading happens automatically when you start the mission. Even if you don't see the usual „continue“ button in A3 Scenario list, don't worry. ALiVE essentially emulates it's MP save resuming system when you use it in SP. So once you are ingame again, it will load the previous session's state automatically. You can also use ALiVE for managing your survivor team or for some debug/cheat options. If you want this, just press the „application“ button or whatever you have chosen to associate with ALiVE Menu. If you die in SP while using ALiVE save, you won't get a „reload“ button. Instead, quit to main menu and „restart“ the mission. You will load your last manual ALiVE Menu „Player Save“ or your last „ALiVE SP Save“ made on exiting the mission last time.

In MP, you should try to get access to the GUI that lets you make an individual player save with ALiVE. You'll need that save if you want to leave the server before the other players or before the player who is Admin shuts it down. Speaking of which: easy as well! As Admin, press ESC, then choose „Server Save & Exit“. That's it! Once you do that, you save any players still on the server. Also in MP, the resuming of the mission is automatically.
Oh, and you can move stuff around in the gameworld if it's not too heavy to lift. Crates, barbed wire, dropped weapons...
Also you can load boxes (and their inventory) into your vehicles and later unload these again with mousewheel actions if the boxes are in a distance of 2 meters or less from the vehicles.


WOHOO! The Mission itself:

https://www.dropbox.com/s/e59fbbd4h1t96w9/RAVAGE_TOURISM_ESSEKER_ZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0

And the version without Zombies:


https://www.dropbox.com/s/hktvielmo8ju3jk/RAVAGE_TOURISM_ESSEKER_NOZEDS_ALIVETESTS_2.Esseker.pbo.7z?dl=0

Also available via Steam Workshop!


THE „CUP-ONLY“ HIGH PERFORMANCE VERSION IS NO LONGER MAINTAINED!!!

Some Screens from my SP testing and the successful playthrough with my buddy reforger in the following post - show your screens here as well!

Update: 23 Sep, 2016 @ 1:35pm

Updated the mission to the possibilities of the latest RAVAGE 1.39.1 hotfixed version. That means: support for Iron Front LITE (all content) and Frith's Ruins (offers just post-apoc gear+uniforms for now) addons; minimum and maximum spawn distances for Ambient AI and zombies set to 100-1000 (means you CAN get surprised and ambushed in a town , but you can also snipe zombies and bandits from a safe distance).

Update: 23 Sep, 2016 @ 1:09pm

Updated the mission to the possibilities of the latest RAVAGE 1.39.1 hotfixed version. That means: support for Iron Front LITE (all content) and Frith's Ruins (offers just post-apoc gear+uniforms for now) addons; minimum and maximum spawn distances for Ambient AI and zombies set to 100-1000 (means you CAN get surprised and ambushed in a town , but you can also snipe zombies and bandits from a safe distance).

Update: 10 Aug, 2016 @ 12:27pm

Removed dependencies on ASR AI and WarFareThai.

Update: 5 Aug, 2016 @ 3:07pm