Stellaris

Stellaris

The Brunai Imperium
Showing 1-6 of 6 entries
Update: 21 Aug, 2016 @ 11:08am

Update
Mod v1.04
Game v1.2.5

Changelog:
  • Fixed a bug where Fallen Empires could execute Vaal Z'ha upon winning a war, leaving the Brunai leaderless
  • Fixed a bug preventing the Brunai from researching Terrestrial Sculpting
  • Changed Salvaged Battleship event to detect amount of fleet capacity used and not number of ships when determining whether or not to trigger
  • Reduced Planet Killer monthly hit point regen from 5% to 1%
  • Planet Killer now fully heals hit points upon destroying (not devestating) a planet. This is in line with lore stating that the planet killer consists of a cloud of nanites that consume the planet's raw materials upon destroying it.
  • Other small bug fixes and implementation changes

Update: 16 Aug, 2016 @ 7:08am

Update
Mod v1.03
Game v1.2.5

Changelog:
  • Added repair notifications when starting ring world segments have been cleared of damaged tiles
  • Negative opinion modifiers from the use of Planet Killers now decay significantly more slowly
  • New forms of goverment for the Brunai
    Brunai Stagnated Ascendancy:
    • Navy Size +10%
    • Population Happiness +5%
    • Admiral Skill Levels +1
    • Rivalry Influence Gain +10%
    • Upgrades to
      Renascent Ascendancy:
      • Navy Size +20%
      • Population Happiness +10%
      • Ship Build Cost -25%
      • Admiral Skill Levels +2
      • Rivalry Influence Gain +25%
  • Minor Bug Fixes

Update: 11 Aug, 2016 @ 4:58am

Minor Hotfix

Update: 11 Aug, 2016 @ 4:05am

Update
Mod v1.02
Game v1.2.4

Changelog:
  • Added icons for several planet types to the outliner
  • Fixed (hopefully) a bug that could cause several mod and default game events not to fire
  • As per user feedback, added measures to make the start of the game slightly more difficult:
    • Lowered the damage potential of the starting cruiser, it now has some irreparably damaged modules
    • Starting cruiser now needs hull repair upon game start
    • Added damaged tile blockers to starting ring worlds
    • Added damaged buildings to starting ring worlds
    • Added "Extensive Damage" modifier to starting ringworlds which does the following:
      NOTE: Requires all blocked tiles be repaired before removing effects)
      • Clear Blocker Cost and Time +300%
      • -50% to energy, minerals, and science output
    • Added modest energy credit and mineral reserve to game start (so you can repair some tiles)

Update: 9 Aug, 2016 @ 10:40am

Update
Mod v1.01
Game v1.2.4

Update: 9 Aug, 2016 @ 9:12am

Initial Upload
Mod v1.0
Game v1.2.3