Starbound

Starbound

Argonian Race Redux
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Update: 19 Jul, 2021 @ 4:56pm

v1.0.8.1
- Change to codex loading. 100% vanilla users should no longer have their codex screen broken due to missing Extended GUI/Many Tabs codex images.

Unfortunately though this means that vanilla users no longer have access to the Argonian codex tab. Many Tabs by v6 is now a soft requirement for the mod for those wishing to use the Argonian codex.

Update: 18 Jun, 2021 @ 6:02pm

v1.0.8
- Added custom lizard ship pet, currently spawns in either tan, green, or reddish colors.

- May only appear for new characters. May have to use save editing or the below to force it to change.
- If dislike lizard or just want a different one, use '/entityeval object.smash()' command with cursor over sail, then '/spawnitem argoniantechstation', replacing argonian with intended race pet.
- If you see your pet turn into a giant letter, please inform me as it means I'm missing an animation. Pet is still a little WIP and I'm not the best pixel animator, but I think I have at least stand-ins for all the animations ship pets actually use.

- Added new Argonian outpost NPC to visitor pool.
- Fixed some hairstyles that had transparent pixels.
- Fixed a few namegen entries meshing together as one.
- Removed awkward double use of 'native' in race description.
- Fixed mismatched used of color and colour on chargen.
- Updated some old graphics to use 72dpi standard. Pretty much only affects the modding side of things.
- Incorporated codex tab back into main mod. Uses a smart check to see if Many Tabs is installed and should 'just work'. Please report any bugs with this however.
- Changed codex graphic to many-tabs standard. (thanks jss2a98aj)
- Fixed missing UI graphic on Argonian Crafting Table.

Update: 15 Oct, 2019 @ 8:50am

Edited metadata for Steam tags

Update: 18 Jul, 2017 @ 8:34pm

v1.0.7
- Some minor codex changes to prevent text leaving window on vanilla codex files.
- Now supports V6's Many Tabs mod when using the supplemental codex mod.
- Added two small argonian codex books.

Update: 28 Jun, 2017 @ 7:55pm

Removed some work files that were accidently packaged with last patch.

Update: 28 Jun, 2017 @ 7:55pm

v1.0.6
- Fixed Argonian chef and other merchant and tenant property types.

Update: 8 Jun, 2017 @ 3:34pm

v1.0.5
- Added mech teleport cinematic to support 1.3 update changes.
- Added bald/no horns hairstyle for both sexes

Update: 6 Dec, 2016 @ 11:55pm

v1.0.4
- Added new furniture items:
Argonian Carved Totem
Crocodile Totem
Argonian mortar and pestle
Bark Sign
Merchant Kiosk
Argonian Pot
Marsh Basket
Marsh Bone Table
Argonian Well Cover
Large Green Banner
Large Tan Banner

- Updated some UI resources to reflect new head look.
- Fixed Black Swamp to Black Marsh in race description.
- Fixed syntax issue in ship files. (Thanks pC)
- Removed custom codex tab and moved it into supplemental mod.

Update: 23 Aug, 2016 @ 11:14pm

v1.0.3
- Adjusted head sprite with more visible eyes and subtle sex dimorphism.
- Added Argonian wandering merchants.
- Added new furniture items:
Small Snakeskin Banner
Marsh Thatch Door
Guar Skin Drum
Small Marsh Chest
- Fixed male argonian NPCs using female greet sound.
- Fixed hurt sounds using wrong file extension and not playing.
- Fixed sitting misalignment on marsh lounging chair.
- Fixed Argonian flag missing teleporter code.
- Fixed broken recipe for marsh bench, should appear now.
- Added colony tags to Argonian objects in prep for villages.
- Adjusted some object prices.

Update: 12 Aug, 2016 @ 9:53pm

v1.0.2
- Added 15 new horn styles and limited some hornstyles to specific sexes (males have larger and more profound horns, females more gentle and jeweled horns). Will not affect existing characters.
- Added gender seperate namegen files using Jel names.
- Fixed ship AI terminal not animating SAIL.
- Changed how Argonian weapons rotate to prevent loss of quality in sprites.
- Fixed Daggers.