Starbound

Starbound

Weapon Fusion Station
Showing 1-10 of 12 entries
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Update: 31 Aug, 2016 @ 7:25am

Update: 25 Aug, 2016 @ 3:46pm

Update: 25 Aug, 2016 @ 12:01pm

Update: 25 Aug, 2016 @ 8:01am

Update: 20 Aug, 2016 @ 7:12pm

Update: 14 Aug, 2016 @ 10:19pm

v1.0.1
- so focused on fixing violium and adding uniques that i bugged all other xD, all is good now :)
- added version number to bottom right of GUI

Update: 14 Aug, 2016 @ 8:55pm

Update: 14 Aug, 2016 @ 5:31pm

v1.0
- added support for all vanilla unique weapons that make sense to be infusable (like Solus Katana, Asoterusaberu DX, etc); those with really unique "mechanics/movesets" aren't and won't be supported (like Gnome Gun, Tentacle Gun, Oculus Reaver, Magnorbs, etc)
- added addition failsafe checks to prevent the mod from crashing the game
- fixed bug with small panel not appearing in the inventors table
- fixed bug with all crafted weapons, most importantly the violium one.
- fixed bug with the rarity selection
- fixed bug with the level calculation

Update: 12 Aug, 2016 @ 9:28pm

v0.9.7
- added some more failchecks, it should be pretty much impossible to crash/bug the game using the mod (unless i missed some tiny thing, im human after all :p)
- it is now possible to transfer some specials attacks from unique weapons to generated ones, it is a one way transfer, you will lose your unique weapon in the process so only do this if all you want is the special, if you want the visual then wait a bit longer please.
- changed the User Interface a bit (weapons with more dps on the left. auto hide checkboxes for unique stuff that cant be transfered yet, switched to checkboxes instead of the X button - thanks V6- )
- added a 2x2 station variant, still crafted at the Inventor's but for 3 diamond instead of 1, original station still costs one.(new icon/sprite in the making)

Update: 12 Aug, 2016 @ 6:31am

v0.9.5
- Support for all crafted weapons
- Support for all generated weapons
- Support for modded abilities, specials and element types
- added safe checks that prevent unique and unsupported weapons from being infused.
- buffed max % chance of improving level/tier by 1 to 15% when infusing a weapon.(limited time - lasts until next update)