Starbound

Starbound

Weapon Fusion Station
557 Comments
野兽 13 Jun @ 6:22am 
It seems to be incompatible with the FU attribute:steamsad:
MithranArkanere 29 May @ 2:23pm 
I thought this was superfluous if you have Weapon Assembly, but this mod working with unique weapon makes it different. Weapon asembly only works with parts. This can change the properties of an unique.
#1 clamworks employee 2 May @ 3:07pm 
heads up for anyone planning to give this mod a go, the order which you place the weapons seems to affect the combo it uses for the primary

also, don't expect all weapons, especially heavily modded ones to work, but ive done some testing and it works on almost all mods with some exceptions
#1 clamworks employee 2 May @ 2:15pm 
shockingly works 9 years later, you made something incredible
maryevangelinemartins 11 Jan @ 12:43pm 
had an error after slashing a creature with two modded swords that were fused. i cant send the starbound log file because i dont know if im even in the right one or how to tell the newest logs
Frith Prey 25 Nov, 2024 @ 7:30pm 
Sadly, this breaks the Kluex Staff. :glitch:
However, technically you can still fuse it into another staff, but it might be a bit weird.
Blackjack 23 Jun, 2024 @ 7:16am 
@grug gaming
That... that is definitely a bit odd. I have noticed that it doesn't always work well with unique weapons, which the Protectorate Broadsword is one of. It works 90%+ of the time in my experience, but, thanks to different mod lists and all, results may vary.
evil 22 Jun, 2024 @ 11:16pm 
Huh weird. I put in a protectorate broadsword on one side (DPS 50 or 60 can't remember) and the finished weapon came out with 35.
Blackjack 22 Jun, 2024 @ 5:39pm 
@grug gaming
Generally, yes. There's some weird edge cases, but the DPS is usually determined by the level of the weapon, and it keeps the higher stats associated with whichever is a higher level. Long story short, it doesn't *explicitly* keep the DPS as far as I can tell, but it does keep all the stuff that makes that DPS and therefore has the same DPS, yeah.
evil 20 Jun, 2024 @ 4:01pm 
Do fused weapons just take the biggest DPS of the two?
Super Brasilis 17 Sep, 2023 @ 5:49pm 
Unfortunately some weapons compatibility are glitched and result in a not functional weapon, so the best thing to not get weapon loss is to make a prototype before the final wepon, and yes if you merge a very good gun with a bad gun you will get sometimes a bad result so merge weapons wisely, eh?
Prisma 12 Aug, 2022 @ 7:26am 
is there a max amount they can be fused? i find i always get tons of broadswords can i layer fusions and fuse them all?

lastly it would be great if you added in a damage combining mechanic?

for example: if i get a pistol that looks great but it only does 1 damage and i have another pistol that does 1.5 but isnt overly appealing to the eye, i want to be able to make a good looking pistol with higher damage same as broadswords spears etc. (mostly limited to weapons with atk under 10 to keep it from becoming too op, also helpful for early game)
Silverfrost 7 Jul, 2022 @ 10:53pm 
currently playing on FU.. uh version? the newest.
it seems i am unable to merge Quarterstaves from Vanilla with Quarterstaves from FU.
all other weapon types seem to work?

also: Attempting o merge the Pyrite Lance with an Irridum spear (only taking over the Rocket spear ability) seems to turn the result into "Generic item"??

i just want a decent weapon with "Rocket spear"
my one wish, denied... ah

also. when you want to keep a "counts as X set bonus" keeping the "Visual" of desired weapon works.

Primary attack has had s far no changes on anything (i assume only changes Guns and Staffs/Wand attacks)
Blackjack 3 Jul, 2022 @ 3:15am 
I don't seem to be able to combine two different shields. Is this intended, or is a bug of some kind? They're both from vanilla, and I've tried with several different vanilla shields and copies, so I'm not sure what's up with that.
Duxtorm 1 Jul, 2022 @ 3:38am 
Hey, I don't suppose it would be possible to add another option to the fusion panel.
The ability to pick which weapon has primary Damage per shot/swing + Rate of Fire?
Not separately of course as that would be op, but I've lost the good damage from a few weapons.. it doesn't seem to prioritise the damage from either side, it seems to pick at random
Bornexuz 3 Jun, 2022 @ 6:17pm 
Latest update?
FU Compatibility?
Birb! 2 Jan, 2022 @ 9:39am 
Can it put modded elements onto regular weapons (solar type from Arcana onto a vanilla spear, for example)? Also, can it put modded specials onto weapons with a different type (solar flurry onto an electric type spear) and have it switch to that type?
Stygian Ikazuchi 11 Sep, 2021 @ 11:56pm 
I use RPG Growth and this mod seems to be turning my Durasteel-tier Avali Katana into a broadsword when fused with a Durasteel Katana, rendering it useless if I want to make a samurai avali. Also, the Dash Slash attack of the Durasteel Katana doesn't do damage anymore.
Scope40k 31 Aug, 2021 @ 8:54pm 
A separate mark for Rarity transfer would be nice.
Also lot of modded melee weapons either stop working after a first swing or simply crash, when I'm trying to apply secondary attack from another weapon. How should I do that? Which marks do I need to apply?
Not a Spy 12 Aug, 2021 @ 12:29pm 
*throws litres of waters downstairs* this should help with the fire,hopefully
ATTA 9 Aug, 2021 @ 10:14pm 
now fire get upstairs plzhelp
Somecraft 27 Apr, 2021 @ 11:26pm 
Help the man below me has gone mad everything is either full of holes or on fire send help.
raspberry s-pii 18 Jan, 2021 @ 11:38am 
IM GONNA FUSE A LAZERCASTER AND A SHOTGUN AND SEE THE CHAOS AS A MILLION LAZERS GO IN EACH AND EVERY DIRECTION
Joker 14 Nov, 2020 @ 10:38am 
doesnt work with Axe weapons
Davion_Valavaern 3 Oct, 2020 @ 11:25pm 
Which weapon does it take its damage and rate of fire from?
QWERTYww 12 Sep, 2020 @ 5:47pm 
Seems to break all axe-type weapons for some reason.
Cyan Spartan17 8 Sep, 2020 @ 4:53pm 
This is super interesting! I wonder, how does it know what to do what it does, even with modded weapons?
Drecknath 21 Jul, 2020 @ 7:01pm 
wow i just realized this mod was last updated in 2016 and yet from what i can see while playing it works flawlessly even with newer mods
just shows its well made
SuperNiceGuy 6 Jun, 2020 @ 3:20pm 
Does it work with weapon mod like FFS?
M E M E 11 May, 2020 @ 4:30am 
-casually names 2 gauntlets ''the world'' in the distance while jo jo music plays-
eltiolavara9 (Neutral) 9 May, 2020 @ 9:12am 
can you make it so mixing weapons together doesn't nullify their frackin universe's upgrades or make them unable to be upgraded
bobfs 7 May, 2020 @ 10:32pm 
I tried to fuse patman big gun with patman gord freem get the glocc to make an insanely powerful rapid fire gun (gord freem's glocc is word, and counts as a pistol, despite being two-handed), it worked, but the stats only carried over from the weapon with the texture, so now I have a gord freem's glocc but pain
degenerate activities 9 Apr, 2020 @ 1:15am 
mod:
people: OOGA BOOGA DIS COMPATEBEL WITH FRACKING OM GGUYS I LOVE fracking so much i just can't.
UniE 22 Mar, 2020 @ 1:51am 
Any chance this could be made compatible with Frackin' Universe?
Kordharin 2 Feb, 2020 @ 2:22pm 
@Dorian I've had fused weapons remain after removing/unsubbing from the mod.
darry 28 Jan, 2020 @ 7:05pm 
@Aaron_Lykin More than likely not.
PlaguedAether 21 Dec, 2019 @ 4:20am 
are the weapons supposed to turn into a perfectly generic item?
garden 7 Dec, 2019 @ 12:46am 
Suggestion: How about an Armor Fusion Panel? That would be very cool!
TeShark 12 Nov, 2019 @ 10:50am 
does it work with fu?
Star★Dive 5 Oct, 2019 @ 2:49am 
A question was asked by someone earlier, which I don't recall ever got an answer.
I believe it was...

"If I fuse a weapon and then remove the mod, does the weapon remain?"

This is a legitimate question, a curious one i'd like to know the answer to also.
PastryFoxy x Diane Foxington 26 Jul, 2019 @ 3:15am 
It did not, I don't believe.
ronaldinhosoccer 22 Jul, 2019 @ 9:14pm 
last time i played (roughly a year ago or something) i couldnt put the time pierce's ability into other weapons, did that get fixed?
Ripheus 8 Jul, 2019 @ 9:42am 
@D.A.R.K. yes
D.A.R.K. 8 Jul, 2019 @ 9:28am 
Does this MOD still work with 1.4 update?
Cosmos 3 Jul, 2019 @ 8:22pm 
Brilliant. This mod is absolutely incredible.
Ripheus 25 Jun, 2019 @ 9:36am 
Hey, sorry if I'm being dense and missing something obvious, but how does the fusion logic work for weapon rarity? When I merge a common and a rare gun, it seems like it's just random chance as to whether the result is common or rare. This is a big deal because elemental weapons only apply DoT if their rarity is higher than uncommon.
With this in mind, cosmetically merging in a prettier model can seriously nerf your damage because you can lose your DoT
Star Crest 24 Jun, 2019 @ 10:30pm 
Hey, would you mind if I were to mention and include this mod in a guide I am making? I will give full credit and other information if you want. (also weapon reinforcer pod)
Prospekt Chekhova 12 Mar, 2019 @ 10:22am 
When can the kluex staff be fixed?
Rökkr 19 Feb, 2019 @ 6:06pm 
If I fuse a weapon and then remove the mod, does the weapon remain?
NoNeyim 29 Dec, 2018 @ 7:25am 
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