Arma 3
Dynamic Recon Ops - Sahrani
Showing 41-50 of 91 entries
< 1 ... 3  4  5  6  7 ... 10 >
Update: 31 Jan, 2017 @ 1:39am

Revive fixes:

  • AI medics will no longer try to process two downed targets at the same time
  • Minor disableAI change made to medics that may fix some general issues
  • Dragging release actions are now removed properly after use

Update: 28 Jan, 2017 @ 1:18am

Hotfix:

  • AI medic behaviour change called an incorrect value and would cause AI medics to be slow to revive
  • Taking no AI into a mission would cause revive error messages to appear indefinitely

Update: 25 Jan, 2017 @ 1:49am

Multiple revive fixes:

  • BIS unconscious state reinstated
  • Locality fixes for MP
  • Correct MP player names in AI revive comms
  • Medics should no longer be removed from the group in certain MP situations when their behaviour is changed
  • Player revive actions added back properly after respawn

Other changes:
  • AI keep their voices after reset and respawn
  • Team respawn point filters out positions with close enemies
  • Respawn timer options now available in MP lobby parameters menu

Update: 19 Jan, 2017 @ 12:23am

  • Removed setFog command usage entirely until command gets a fix for MP
  • Minor visual changes to revive
  • Compatibility fixes for RHS
  • Increased minimum distance minefields spawn from enemy units
  • Arsenal added to FOB/Camp supply crate so JIP players have arsenal access

Update: 6 Jan, 2017 @ 1:33am

  • Revive system unconscious state rework - no longer using setUnconscious function as it impacted locality in MP games, replaced with a custom set of unconsciousness scripts
  • Removed use of advanced fog settings as a possible fix for fog banding on MP clients

Update: 21 Dec, 2016 @ 3:29am

  • Multiple MP and action related revive fixes
  • Fixed fog weirdness for client players

Update: 15 Dec, 2016 @ 1:23am

  • Building destruction objective removed
  • Ammo destruction objective removed (would only appear in rare circumstances)
  • Added destroy cache objective
  • Added destroy cache in building objective
  • When searching units for intel the searching player will send a radio message with their findings
  • Players would not receive the revive action after dragging
  • Fixed bug with minefields trying to place without enough valid positions
  • Reactive HVT task no longer spawns a dummy unit instead of the HVT
  • Units searched for intel will now properly have a chance to show marked intel locations as well as unit locations
  • Frequency of enemy reinforcements increased

Update: 10 Dec, 2016 @ 2:45am

Improved intel system:

  • Enemy group leaders now have a chance to carry intel and can be searched after death
  • Intel from group leaders has a chance to reveal troop positions, checkpoints, bunkers, minefields or narrow the search for uncertain objective locations (HVTs and POWs)
  • Intel from intel objectives cannot reveal troop positions but will reveal more of the other possibilities

Other changes:

  • Look out for warning signs! Mines may have been laid in the AO
  • Roadblocks and bunkers now have a chance of spawning static weapons
  • POW search radius reduced if lots of buildings are present
  • Extraction now only considers whether human players have left the AO
  • Artillery supports will no longer be able to move
  • Behaviours of building garrisons modified to hopefully make them more alert
  • Arsenal preloading disabled as it wouldn't allow identity selections

Update: 6 Dec, 2016 @ 12:53am

  • Fixed: Respawning AI units were assigned incorrect variables and eventHandlers
  • Possible fix for continuing issues with group assignment causing AI team members to become enemies
  • No longer possible to revive dead AI before they respawn

Update: 4 Dec, 2016 @ 7:46am

  • Suicide action added in unconscious state
  • Military guard posts are now much more likely to be occupied by enemies
  • Fix for a number of situations where AI would no longer revive players or each other
  • Dead civilians no longer have the "Move!" action
  • Dedicated servers should now only remove NVGs from enemies
  • Transport boats are now spawning again