XCOM 2
[WotC+Classic] TacticalUI KillCounter
Showing 1-10 of 23 entries
< 1  2  3 >
Update: 10 Sep, 2017 @ 12:22pm

* Lost won't be count into remaining/total and active anymore.
* In missions where the Lost are present they'll get their own counter to make it easy to distinguish between kills.

Update: 9 Sep, 2017 @ 1:33pm

* The Lost are taken into account as well!
* More restructuring and cleanup done; things got simpler, that's usually a good thing ;)

Update: 31 Aug, 2017 @ 3:03pm

* Uploaded previous version again to readd UI tag...

Update: 31 Aug, 2017 @ 2:59pm

* Updated to work both with classic XCOM2 and WotC
* Simplified logic, should work as before (almost)

Update: 25 Aug, 2017 @ 1:51pm

* Reuploaded as the UI tag was missing as well...

Update: 25 Aug, 2017 @ 1:48pm

* Reuploaded the mod as the XComGame/Classes folder made it into the distributed package, adding 15MB of unnecessary bloat.

Update: 25 Aug, 2017 @ 1:12pm

* Thanks to Managarmr, this mod now has MCM (Mod Config Menu) Support!
* Settings can now be changed directly from the UI, you just need MCM installed.
* Redraw issues should be a thing of the past now (especially after savegame loads from the TacticalUI).

Update: 4 Apr, 2017 @ 12:14pm

* Fixed a rare lockup (looks like a crash, isn't a crash).

Special thanks to Harddk for providing a savegame which allowed me to replicate the issue!

Update: 4 Apr, 2017 @ 12:12pm

Failed Upload.

Update: 21 Feb, 2017 @ 10:23am

This mod is now (mostly) spoiler free!

Due to some rather big changes in the code, visualizations now unroll properly and update the KillCounter on the go. This should also make the mod a little more efficient as a side effect.

German and Russion translations have been added as well, thanks to holgerschlegel and LeWe0FuN!