XCOM 2
[WotC+Classic] TacticalUI KillCounter
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Update: 4 Sep, 2016 @ 12:38pm

A couple of changes here and there:
* Turrets are now never counted (previously they were counted in the 'Active' counter). There's now a ini setting to control this.
* Thanks to drmagoo we now have a French translation for the mod! Thanks!
* The UI can now be moved around via ini settings.

Update: 31 Aug, 2016 @ 12:54am

The active counter sometimes didn't get updated properly (for example when a Faceless got (auto)triggered). I've adopted parts of the 'targets' UI behavior to get this fixed.

Update: 28 Aug, 2016 @ 12:59pm

Visual tweaks: We now got a shadow to make it more readable! I've also removed the ALL CAPS styling as it was an eye catcher (at least for me).

For people interested in how the shadows are done: http://pastebin.com/RF5HRbg4

Update: 27 Aug, 2016 @ 1:19pm

Fixed a bug where the 'active' counter showed enemies which are already alerted on missions like 'protect the device'. Those were shown as 'active' (well, they certainly are active, but not yet 'triggered') before this bugfix. Now the 'active' counter should only show enemies which are aware of XCOMs presence.

Update: 27 Aug, 2016 @ 11:54am

The 'alwaysShowActiveEnemyCount' ini setting wasn't taken into account - this is now fixed. The UI also move a tiny little bit more away from the right screen edge to give it a little more space to breath. This is a bugfix release for the previous release.

Update: 27 Aug, 2016 @ 10:59am

By default, the currently active unit count is shown. The 'total' count got swapped with a 'remaining' to make it a little easier to see right away how many aliens are left. We also got colors now, as well as nother font (should be easier to read without beeing an eyecatcher). Most of those changes can be reverted/tweaekd in the ini.

Update: 24 Aug, 2016 @ 5:41am

No code changes - Forgot to reset the UI tag...

Update: 24 Aug, 2016 @ 5:35am

Minor internal changes to prevent possible GC problems (the UI elements are no longer members of the main class, all calls are dynamically resolved to prevent GC hickups).

Update: 23 Aug, 2016 @ 12:59pm

None code change - added the Ui tag.

Update: 23 Aug, 2016 @ 12:43pm

Minor rework to fix possible crashes.