Left 4 Dead 2
Left 4 Toonrun
กำลังแสดง 1-10 จาก 39 รายการ
< 1  2  3  4 >
อัปเดต: 22 ม.ค. 2023 @ 6: 35pm

Toonrun2
Added a light above the key to make it more obvious

Toonrun3
Moved phase 3 of the finale from inside the tower to the roof of the tower

อัปเดต: 19 ก.พ. 2022 @ 6: 45pm

Toonrun2
Extended the size of the disable falling damage trigger in the pipe
Fixed a wall texture scaling in the starting room

อัปเดต: 14 ก.พ. 2022 @ 6: 45pm

Toonrun3
Removed the finale music clip due to copyright concerns

อัปเดต: 22 เม.ย. 2021 @ 6: 45pm

Toonrun1
Fixed missing sounds for clients

อัปเดต: 31 ส.ค. 2020 @ 6: 45pm

All players should be able to hear the ambient_generic sounds (previously only the host could)

If any other map authors run into the issue the solution was to is to check the "Play Silently" flag and have a trigger or something at spawn fire off to play the sound, otherwise if you have a looping sound and "Play Silently" is NOT CHECKED the host and only the host will be able to hear it.

อัปเดต: 23 ส.ค. 2020 @ 6: 45pm

Updated the level images

Toonrun1
Fixed a misaligned texture
Added a beam effect to the cannon
Prevented zombies from starting in the room after spawn
Increased the brightness of the colors on the chandelier

อัปเดต: 12 ก.พ. 2020 @ 6: 45pm

Added an image when the addon is launched outside of the workshop

อัปเดต: 10 ก.พ. 2020 @ 6: 45pm

Toonrun1
Clamped skybox seams

Toonrun2
Clamped skybox seams

อัปเดต: 9 ก.พ. 2020 @ 2: 45pm

Toonrun3
Reintroduced a nav_flow_target entity that was removed during one of the last updates
Added an sound indicator on what the outro might involve
Removed some nav meshes in areas that were out of bounds
Added a stop sound for the elevator

อัปเดต: 8 ก.พ. 2020 @ 8: 10pm

Toonrun2
Fixed the cubemaps
Prevented Infected from spawning behind a door while it is locked