RimWorld

RimWorld

Trading Spot
Showing 1-6 of 6 entries
Update: 27 Sep, 2016 @ 7:43pm

v1.0.6
-Fixed issue where large trader animals (Muffalo and other big 'uns) were still getting hungry. Didn't realize that the hunger system isn't on a percentage scale. Now using Maxhunger level so that all trader animals are magically kept full.

Update: 26 Sep, 2016 @ 6:10pm

-Removed debug code that could prevent some maps from loading.

Update: 26 Sep, 2016 @ 10:18am

-implemented fix for trader's animals eating everything.
-Added check for orphaned lordjobs. Unfortunately, the game seems to break when I try to FIX an orphaned lordjob from inside the mod, but the mod can now detect when there is one, throw an error, then treat it as if it doesn't exist which should fix the "Orphaned LordJob ate my trading spot and now I can't place another one" issue

Update: 17 Sep, 2016 @ 9:37am

-Fixed a bug where if you loaded a map with a trading spot placed that also had an active trade caravan, it would treat the already placed trading spot as if it were being placed for the first time...thus deleting it and giving you the message that you can't place a spot while an active trade caravan is on the map.

Update: 14 Sep, 2016 @ 1:26pm

-No longer allow trading spot to be moved while an active trade caravan is on the map.
-No longer allow a trading spot to be placed while an acrive trade caravan is on the map.

Update: 3 Sep, 2016 @ 4:15pm

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