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Don't trust me when I'm fancy? Try this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822180758
Correct. I released the A16 version seperate so that people playing A15 can still use the mod.
Stat whore.
So keeping one main entry is good for players and also good for you as a modder.
Most people let their game update and to them this mod is still broken. All of my other mods were updated and worked within a few days without me having to go to the workshop. But this one is still broken. I finally got curious to see if there was an ETA posted and I found out that you took this mod and abandoned it while starting a new mod entry. That's not a good workflow for major mods like this. Players should not need to go to the workshop unless they are looking for new mods. Please update your main mod entry for each version like the rest of the top mods do as it makes it much easier for us the players.
So thank you for this mod so i can stop doing Mass Homicide, killing everyone.
Isin't that just...great...
<category>Building</category> - Category is changed elsewhere.
<thingClass>Building</thingClass> - thingClass is over ridden in my def
<soundImpactDefault>BulletImpactMetal</soundImpactDefault> - Not targetable nor destroyable already.
<selectable>true</selectable> - Over ridden elsewhere
<drawerType>MapMeshAndRealTime</drawerType> - No clue what this would change, might be the only reason to do this.
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded> - Overridden elsewhere.
<repairEffect>Repair</repairEffect> - Not damagable.
<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled> - Same
<filthLeaving>BuildingRubble</filthLeaving> - Same.
</ThingDef>
No real rush to fix this, except the drawerType, and even that I don't think is an issue. I'll add it in a future update, but it's not as pressing as you make it sound.
However, I'm just using caravans for defense now. Just set them in front of my door and boom, I'm fine.
New log: http://pastebin.com/wwda4Tga
Error screenshots:
1. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678674
2. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678690
3. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678704
4a. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678727
4b. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678735
5. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=770678744
I hope these help. I am new to reporting mod issues for RimWorld.
"You can not move your trading spot when active traders are on the map." when londing the saved that is active traders on the map. the trading spot will disappear, and talk me "You can not move your trading spot when active traders are on the map." and can't build new spot. but the map have not any spot...