Total War: WARHAMMER

Total War: WARHAMMER

Regiments of Renown!
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Update: 1 Mar, 2017 @ 9:47am

Update: 11 Dec, 2016 @ 12:27pm

Removed several of the "UNRELEASED REGIMENTS OF RENOWN!" from custom battle, where they had become visible again, but unlike the campaign I had yet to restrict the unreleased units. If you experiemented with them I'm glad, but right now they are just too unstable, its not my style to release unpolished content, and right now thats what they are.

More RoR's will be available soon. :)

Update: 9 Dec, 2016 @ 2:52pm

Finally fixed for Wood Elves patch. Working like before.

New issue has surfaced where the UNRELEASED RoR's (The new additions for Empire, as well as 5 for Orcs, and 4 for Dwarfs) have become visible to the public when unintended. Consider it a "sneak-peak", but I've made it so that in campaign they aren't usable for now by restricting them to rank 99 characters.

I will change this in a future update when they have finished their balance/debugging for an official release!

Update: 8 Dec, 2016 @ 4:14pm

Third attempt, still some bug causing a CTD.

Update: 8 Dec, 2016 @ 3:52pm

Second patch update test. Not working

Update: 8 Dec, 2016 @ 3:21pm

Update test to check post-DLC. Not loading.

Update: 23 Oct, 2016 @ 2:29pm

Minor Update:
Fixed a bug where Sneaky Stabbas and Savage Followerz weren't getting the buffs from lord skills that buff Goblins and Savage Orcs.

Update: 22 Oct, 2016 @ 3:55pm

BIG FIX - Victory Conditions are now working again!!!

Minor - Fixed a bug that was causing some of the new Regiments of Renown models to appear glitchy in battle.

Update: 20 Oct, 2016 @ 10:33pm

Updated for the King & the Warlord patch

Removed some units to adjust to the new additons to RoR's from CA, and adjusted others into new unit roles to prevent any conflicts until all the unit changes are complete.

Will update the "Design Philosophies & FAQ" Discussions on the workshop to reflect these changes.

Update: 23 Sep, 2016 @ 9:15pm

Improvements to multiple text areas:
- Flavor text, mostly making them tighter and more to-the-point, while still capturing the lore.
- Names, some improved to sound even more appropriate or clean, or fix a spelling mistake like Gunnisson's.

Added more weapons to the variants on Da Immortulz to emphasize the Armed to da Teef ability.