Total War: WARHAMMER

Total War: WARHAMMER

Regiments of Renown!
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Update: 20 Sep, 2016 @ 6:07pm

In addition to the changes below, I'll be working on customized "Unit Cards" to display all of the stats for the current units.

Overall, some very nice adjustments on the existing units, to set the standard when it comes to the balance, unique abilities, colors, and more. Each unit should feel very very very polished, even more than before.

1. Several units have new abilities to help them achieve their desired role (like 'Hamstring' on the Drakebeard Slayers, or 'Shield Wall!' on the Goldenshields for example).

2. I've toned down the colors on several units based on feedback until the DDS edits are done, so they all feel a bit "grittier" instead of bright.

3. Loading screen artwork for the Regiments of Renown has been added, which makes them really feel like they are part of the core game.

4. Last but DEFINITELY not least, with the help of JetXGorillaHyperForceGO, a friend with an insanely deep knowledge regarding stat-mechanics in Total War games going back many many editions, each and every single one has gone through a very rigorous review, followed by tweaking and testing to get them into a state where the balance and design feels SO GOOD!

I hope everyone enjoys the changes, there's a lot of exciting things to see, more than I can list here without overwhelming everyone with pages of balance changes and minor tweaks, but go take a look, I guarantee you'll be pleased with the direction all of the units have gone.

Update: 11 Sep, 2016 @ 7:19pm

Fixed the invisible weapon on the Savage Orcs

Fixed missing flavor-text on Snagla's Blackpit Deff Creepers

Update: 8 Sep, 2016 @ 12:27pm

Fixed a bug where Upkeep values were not being calculated properly.

Update: 8 Sep, 2016 @ 6:55am

Fixed issue with recruitment in campaign, updated Startpos file.

Update: 8 Sep, 2016 @ 6:06am

Fixed a bug with the variantmeshdefinitions on a few units.

Update: 7 Sep, 2016 @ 11:50pm

Updated description and artwork for all Workshop assets.

Update: 7 Sep, 2016 @ 4:26pm

Fixed Variantmeshdefinitions to get ready for Re-Texture edits.

Update: 6 Sep, 2016 @ 3:35pm

Officially added to the Workshop, and in De-Bugging phase :)