Arma 3
SABRE: Ascension
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Update: 3 Nov, 2020 @ 2:37pm

v1.51
- Fixed a bug that caused the mission's progress to be halted as a result of the 2.00 update to Arma 3
- Made it so the VTOL pilot is less likey to get stuck when moving up the hill to Comms Bravo

Update: 7 Aug, 2019 @ 8:26pm

v1.5
- Fixed issues caused by the Contact update involving my custom functions triggering objectives to be completed
- Fixed a player being revived by a medic not being fully healing after the revive was complete
- Fixed not being fully healed after being revived by a medic
- Updated functions library
- Updated old subtitles to use new subtitle function
- Adjusted Sabre team's loadouts a bit
- Adjusted loadscreen intro text to be more centered
- Adjusted custom player difficulty to allow a 60% chance of each defense vehicle spawning at predesignated locations
- Changed how the extraction is completed. You now just have to leave the vicinity of the area of operations.
- Changed "Place tracker" action with a hold action
- Added images for the objectives player start out with
- Added autosaves for singleplayer
- Added Fox's bio to the Sabre codex
- Added ambient soundtrack
- Added more lighting at Comms Alpha and Bravo to assist in the night version of this mission
- Added a check to see if the VTOL is too damaged to fly, but does not blow up. Steal VTOL objective fails if this occurs.
- Reduced AIS stabilize time by 5 seconds
- Reduced AIS revive time by 5 seconds
- Remove need for weatherParam.hpp (Weather is now handled through a dedicated server friendly vanilla function)
- Removed two songs "Top Secret" by Sovereign and All Along the Watchtower by Jimi Hendrix
- Removed radio music from FM radio in Fox's hut
- Moved the fuel truck to the other side of where the VTOL take off from to avoid rare unnecessary collisions
- Corrected the "Situation" tab in the briefing to match up with the current SABRE storyline
- Unlocked most vehicles
- Miscellaneous changes to mission aesthetics

Update: 14 Feb, 2019 @ 5:33pm

V1.4
- Added dynamic simulation to improve performance
- Updated to the latest version of Psycho's Revive (v3072018)
- Attempted to fix the pilot not taking off when he enters the VTOL
- Adjusted intro text to center of the screen
- Adjusted Foster's (Sabre's Engineer) loadout

Update: 12 Sep, 2017 @ 6:25pm

V1.31
- Removed a left over trigger that was causing the pilot objective to fail when the pilot flew away with the VTOL

Update: 22 Aug, 2017 @ 1:37pm

V1.3
- Fixed VTOL pilot not arriving to steal the CSAT VTOL
- Adjusted Sabre's loadouts a tiny bit
- Changed the way how covnersations and radio messeges are displayed (Similar to Wetwork's)
- Added my updated functions library
- Changed the way how you download intel from the terminals
- There is now a 50% chance a helicopter will drop reinforcements at the volcano when Sabre team is attacking it
- Various improvements to the code in certain scripts
- Added/removed enemies in certain areas
- Fixed the pilot not leaving the area once he got in the VTOL
- Disabled saving in multiplayer
- If all players are down then the mission fails
- Added stealth parameter that adjusts squad loadouts and AI behavior
- Added fatigue parameter that enables/disables fatigue
- Adjusted the briefing
- CSAT markers are crossed out upon the objective associated with them being completed
- Added more clutter
- Adjusted the position of the darter UAV

Update: 2 Jan, 2017 @ 7:02pm

V1.2
- Fixed Fox's conversation trigger not working correctly in MP
- Changed Fox's marker to a CTRG marker
- Deleted Sabre Team's backstory in the codex because it now doesn't match up with the changes I've made to the first Sabre mission.

Update: 14 Sep, 2016 @ 7:48pm

V1.11
- Locked the VTOL's cargo and turret seats so the VTOL pilot is forced to get in the pilot seat.

Update: 12 Sep, 2016 @ 9:38pm

V1.1
- Added a failsafe to ensure the pilot is forced into the pilot seat of the CSAT VTOL if he doesn't get in the pilot seat for some reason.
- Changed the color of Fox's name in the situation section of the briefing

Update: 7 Sep, 2016 @ 7:42pm

- Changed Steam Image Size

Update: 7 Sep, 2016 @ 6:27pm

V1.0 - Official Release