Tabletop Simulator

Tabletop Simulator

Forbidden Skies v0.5b
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Update: 9 Oct, 2016 @ 9:34pm

v0.5b (10/9/16):

Added a mechanic to start each ship with two random gun cards, in hopes that it’ll get the action going faster.

Clarified in the rulebook that gun cards are not discarded after use.

Added colliders to the altitude spacers and decreased their size ever-so-slightly, which should hopefully make them a little less cumbersome.

Changed the color of the d20.

Specified in the rulebook how fires are extinguished.

Noted for a future update that the font for card text should probably be changed, just don’t have time to do it right now.

Update: 2 Oct, 2016 @ 8:29pm

v0.5a (10/2/16):

Updated models for altitude trackers. They're now hex shaped instead of circles, which should make it easier to tell which direction ships are facing at high altitudes. Also replaced the little hex cylinders that were around the center with little clouds. Just because. Makes them larger files, but they look way cooler.

Updated ship models with a triangulated balloon, so it renders properly now.

Moved ship board gun slot labels above the slots instead of inside them, so it's easier to tell which gun belongs to which space when an active gun is present.

Update: 19 Sep, 2016 @ 9:50pm

v0.5 (9/19/16):

Replaced the game board with one that uses hexagonal spaces. Adjusted turning and line of sight for guns to compensate. This simplifies the diagonal/non-diagonal movement from the grid board.

Replaced Altitude tracker with altitude spacers. Visually more appealing, and prevents you from forgetting to account for altitude when firing at each other.

Removed gun tokens and added gun slots to place gun cards in. Gun cards in gun slots are referred to as “active guns,” and remain face down until either fired or revealed by a new Engineering card (see below).

Removed the gun reference card and put gun information on gun cards instead.

Eliminated classes. Players now start in any space on the ship they choose, with three cards from the deck of their choice, mixing and matching as they please.

Ships now start with no guns equipped instead of two of the team’s choice, to make drawing cards a bit more important, and customization a bit more random.

Replaced the single calamity tracker around the outside of the board with a separate “calamity core tracker” for each ship. Added an action in the engines that turns the calamity core tracker back by one.

Engineer card “Fire Extinguisher” can now be used as a free action.

Armory card “Explosive Ammunition” now deals an additional point of damage to only one adjacent space, rather than all adjacent spaces.

All Ammunition cards in the Armory deck now specify they cannot be combined.

Replaced damage tokens with damage dice to indicate damage. In Tabletop Simulator, right click and set the number to 4-6 for zero damage, and 1, 2, or 3 for that amount of damage. Reduces clutter on the ship boards.

Updated the line of sight reference card to reflect new lines of sight.

Increased the card counts for all three guns (Turret, Cannon, and Flamethrower) in the Armory deck from 2 to 4 to account for the new gun equip mechanic.

Modified Armory card “Range Extender” to work a little more appropriately with the new gun equip mechanic.

Modified Engineer card “Portable Weaponry” for the new gun equip mechanic.

Added Engineer card “Spyglass,” Captain card “Drastic Measures,” and Calamity card “Poor Craftsmanship.”

Added language to Calamity card “Catastrophe” to indicate that active guns are not affected by it.

Simplified language on Calamity card “Jammed.” Updated language on several cards to reflect damage dice change.

Had to remove the tutorial video, as with the rest of these changes, it is grossly outdated. Will have to make a new one for a future update.

Update: 16 Sep, 2016 @ 11:12am

v0.4c (9/16/16):
Added a "How to Play" video at https://youtu.be/3sDAtDnO1LY. Included a tablet in the TTS build with the video pre-loaded.

Updated line of sight reference cards to incorporate the new ship models from v0.4b.

Update: 9 Sep, 2016 @ 4:24pm

v0.4b (9/9/16):

Replaced ship tokens with a new, simpler custom model. Nowhere near as detailed, but there aren't any holes like they were in the old one, and more importantly, it's easy to tell which way the ship is facing now.

Update: 8 Sep, 2016 @ 2:52pm

v0.4a (9/8/16):

Combined the effects of Engineer Cards "Portable Weaponry" and "Dismantle Weapon" into one "Portable Weaponry" card.

Added new Engineer Card "Time Bomb."

Update: 8 Sep, 2016 @ 12:47pm

-----------Changelog-----------
(includes all previous iterations' notes, in order from most recent to least)

v0.4 (9/8/16):

Cannons now deal 1 damage to themselves when fired. Hopefully this finally balances all the guns.

“Captain’s Gloves” card now deals 1 damage to one of your engines when you use it. It was pretty OP.

Modified the ship board – Functionally, there’s now a ladder from the main deck (space 18-20) directly to the armory (space 9), which makes the border between the two spaces dashed instead of solid. This allows gunners to get from any gun on the ship down to the armory to draw a card in one turn, as they’re only two spaces away from each other now. Visually, the floor of the lower deck is now wood instead of metal, so you can see the stairs a little better, and the borders around the spaces are now the team colors with a black stroke instead of just solid black, which hopefully makes the whole board easier to digest.

Clarified that hand size is limitless in the rulebook under “Armory, Engineering Bay, Captain’s Quarters."

Added 2 and 3 point damage tokens.

Noted that ship tokens are shoddy, and hard to discern which direction they’re facing. Will hopefully find time to remake them for a future update, but I’m not a 3D graphics wiz, so they’ll probably still be pretty ghetto.

Noted that the ship board was a little difficult for new players to tell which spaces are which, and where they can and can’t move. Hopefully the changes in this update fix that, but I’ll need feedback from more new players to see. May need to redesign the ship board entirely (again).

Noted that "Dismantle Weapon" and "Portable Weaponry" should be combined into the same card again, but that means adding an Engineer card, and I don't have time to address it at the moment. Marked here for a future update.


v0.3a (9/7/16):

Clarified language on armory card “Range Extender.”

Tweaked the way engineering card “Armor” works.

Removed 1 “Harpoon” and added 1 “Spray ‘n’ Pray” card to the Armory Deck.

Specified starting ship placement procedure, and changed setup to allow teams to draw cards before configuring their ship's guns.

Noted that Turn Reference Card does not mention disengage action for harpooned spaces, but there’s probably no way to add it succinctly enough for it to fit.

Noted that cannons may still be a little too powerful. Requires further testing to determine.

v0.3 (9/7/16):

Nerfed turret - Decreased number of bullets from three to two.

Nerfed cannon - Removed additional point of hull damage.

Buffed flamethrower – it now hits D4 spaces on adjacent targets and D4 minus 1 spaces on targets 2 spaces away.

Updated Gun Reference Table to reflect above changes and remove harpoon (v0.2a).

Fixed typos on cards “Burning Hot” and “Anchor,” and one in the rules under “Fire.”

Clarified armory card “Spray ‘n’ Pray;” all its damage is random, it’s not dealt to one target. Decreased its number of shots from 6 to 5.

Added two “Calamitous Ammunition” cards and removed 1 “Explosive Ammunition” and 1 “Incendiary Ammunition” from the Armory Deck.

Removed old “hull hit point tracker” language from a few places and replaced it with “ship board.”

Cleaned up wording on card “Helium Leak.”

v0.2a (9/6/16):

Changed harpoon from a gun type to a single-use card.

Clarified (with really unclear wording) where ships move after collisions.

Added definition for “adjacent” when referring to the cards “Explosive Ammunition” and “Fire Spreads” to the rulebook (too many words to fit it on the respective cards).

Changed “Armor” card to state that it can’t be used on the balloon.

Removed old “exterior space” language from “Anchor” card.

Clarified “Jammed” card to indicate that it doesn’t affect gun slots with no gun.

Changed language on “Toolbox” card to accommodate harpoon change.

Added 2 “Harpoon” cards to Armory deck (total of 4), removed 1 “Explosive Ammunition” and 1 “Incendiary Ammunition” (total of 5 each).


v0.2 (9/6/16):

Hull HP decreased from 20 to 10.

Ship layout completely redesigned. Added stairwells, eliminated “interior” spaces, decreased total number of spaces, changed artwork and arrangement of spaces.

Buffed cannons – 1 damage to hull on all shots that damage spaces other than the balloon, and 3 points damage to a random space in addition to the balloon when fired from higher altitude.

Buffed flamethrowers – expanded range by 1 space and +1 altitude, added corresponding damage rules.

Tweaked harpoons – no longer ignore normal ship movement, but take effect afterwards instead.

Added calamity tracker. Calamity Cards now draw on a roll based on turn track instead of hull HP.

Tweaked non-functional engine movement to account for throttle value.

Added collision damage to the edge of the board.

Added gun reference table, turn reference card.

Cards
-Changed name of armory card “Precision Sight” to “Range Extender.”
-New armory cards “Precision Sight” and “Spray ‘n’ Pray.”
-New captain’s cards “Steel Hull” and “Captain’s Orders.”
-New engineering card “Parachute,” “Rope,” and “Dismantle Weapon.”
-New calamity cards “Stormy Weather” and “Collapsed Stairwells.”
-Clarified directions for captain’s card “Captain’s Gloves.”
-Eliminated “Additional Gun” engineer card and changed the way armory cards “Turret,” “Cannon,” “Flamethrower,” and “Harpoon” function.
-Changed the way engineer card “Portable Weaponry” functions.
-Changed some cards’ deck distribution.

v0.1 (9/4/16):

Changed Turret rules entirely.

Added 45 degree facing and gun line of sight reference cards.

Calamity Cards now only drawn when a D20 roll is equal to or less than hull’s hit points.

Specified card distribution throughout decks, rather than 4 of everything.

Added “Industrious Thinking” engineer card.

Update: 7 Sep, 2016 @ 8:54pm

Update: 7 Sep, 2016 @ 8:18pm

Update: 7 Sep, 2016 @ 7:53pm