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What I would like, however, is more of everything: Airships, guns and the speciality cards (Captain, Armory and Engineer).
Apart from that suggestion, your game, once more, is very good.
A new update should be coming tonight or tomorrow with a few minor tweaks in response to your feedback. Won't have a chance to change card font for a little while longer, though, as that's a bit tediously time consuming.
- The whole game's designed with the idea of a hard copy physical version being the end goal, so I hadn't been that concerned with fonts rendering too blurry to be read in TTS. You're right, though, some of the wordier cards can put a strain on the eyes.
I'll make some notes to try implementing a few changes for the next update. Thanks again!
In a previous build, each ship started with two guns of their choice equipped. I wanted to add in some random chance and increase the importance of the cards, though, so I took that out. Maybe a happy medium would be starting with two random guns equipped. Pull out the gun cards, shuffle them, each team draws two and equips them before shuffling the rest back into the deck and players draw hands.