FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
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Update: 1 Feb, 2019 @ 5:44am

Fix mass storage limit change interval on up/down click being double (base step of 50 instead of 25).

Update: 15 Jan, 2019 @ 8:49pm

Fix scenarios where vein analysis fails to detected other ore extractors on the same vein and overcounts the ore total.

Update: 7 Jan, 2019 @ 5:19pm

- Fix Unity visuals of Extractor Units and Mass Storage Limiter Unit to not downgrade to the yellowish hopper appearance.
- Add missing holobase objects for Extractor Units. Appears white when ore capacity is full, otherwise green (same as storage hopper).
- Add missing holobase objects for Mass Storage Limiter Unit. Appears green when pass through is allowed and yellow when blocked.
- Add option to hide name/location and allocation labels on Mass Storage Display Unit.
- Fix current page option not becoming visible on Mass Storage Display Uni when the rotation mode is set to Off.

Update: 1 Jan, 2019 @ 1:38pm

- Attempt to fix sending of display unit Scale setting float point value between clients and servers with different globlization settings.
- Fix display units allowing interaction by clients without permissions.

Update: 30 Dec, 2018 @ 3:27pm

Fix Xml folder casing that prevents XML from being loaded on Linux.

Update: 21 Dec, 2018 @ 4:45am

Fix for scenario where Trencher ore count doesn't immediately clear to zero when all ore is depleted.

Update: 19 Dec, 2018 @ 8:29pm

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Update: 19 Dec, 2018 @ 5:42pm

- Fix for Extractor Unit displayed cutter head counts not updating correctly on network clients.
- Fix for missing update of flags for player location and direction against machine in determining if certain visual updates occur.

Update: 13 Dec, 2018 @ 5:42am

Active ESMS waypoints now show vein volume and total on the projected waypoint text.

Update: 8 Dec, 2018 @ 4:13pm

Fix to allow for vein analysis on Trenchers to work during depletion cycle for analysis to work on All Ore mutator worlds.