FortressCraft Evolved

FortressCraft Evolved

ESMS - Extraction Storage Management System
Showing 21-30 of 130 entries
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Update: 20 Nov, 2018 @ 6:06pm

Fix for vein analysis endless cycle scenario.

Update: 16 Nov, 2018 @ 4:41am

Fix to mark visiting block after finding a second extractor on the same vein which may cause a re-count.

Update: 6 Nov, 2018 @ 4:11pm

- Stop showing yellow state for veins in depletion on worlds using all ore mutator.
- Another attempt at fix the occasional issue of the "No XXXX States" message on display units appearing garbled.

Update: 2 Nov, 2018 @ 7:00pm

Fix incorrect logic for units shown on display unit filter yellow/red status.

Update: 2 Nov, 2018 @ 5:18am

Add configuration options to set if the Yellow state is applied for extractors with no cutter head or in the Out of Storage state when not disabled or flow stopped.

Update: 21 Oct, 2018 @ 7:51am

Increase sleep time between cycles in vein analysis thread to reduce CPU impact.

Update: 21 Oct, 2018 @ 6:15am

Increase sleep time between cycles in vein analysis thread to reduce CPU impact.

Update: 20 Oct, 2018 @ 5:30pm

Move vein analysis off the LFU thread due to performance impact on extremely large veins and when playing with All Ore mutator.

Update: 8 Oct, 2018 @ 7:34pm

Fix Display Unit layout/visual mode not always updating correctly on room transition.

Update: 7 Oct, 2018 @ 8:27pm

- Fix cutter head warning icon position on single extractor display unit.
- Fix and optimize Unity instatiation of tiny radar dish object so that it deactivates correctly with the parent and is not seen randomly floating around parts of the world.