Crusader Kings II

Crusader Kings II

Exclave Independence
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Update: 5 Dec, 2018 @ 9:26pm

Fixed a script syntax error

Update: 5 Sep, 2018 @ 7:12pm

* Outlying vassals now go independent first. This makes it less likely that the dying ruler will emergency-revoke the wrong county (but it's still possible for partially-connected and partially-disconnected vassals)
* Fix badness (including iloop) with emergency revoke by letting outlying vassals go independent before losing demesne counties.
* Restructured the demesne loss script to avoid using a fragile loop
* Viceroyalties are never destroyed (was previously possible when a feudal king held a viceroyalty duchy)
* Holy order vassals can no longer become independent due to being disconnected from their liege
* Western Protectorate is always connected to eastern-edge provinces
* Dying barons are no longer excluded
* Newly created rulers now have correct caste (dharmic religions)
* Default sea-connections rule for new games is now "two sea zones".
* More in-game messages. You will be notified in most cases if you lose a vassal or gain a new one due to EI.
* Less spammy logging (for mod authors)

Update: 2 Oct, 2016 @ 12:29pm

Adds "Game Rules" to allow sea connections. The options are: none, one sea zone, two sea zones, or all ports. Game Rules can be selected when you begin a new game.

Update: 1 Oct, 2016 @ 1:15pm