Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

LOTR Gondor Units Pack
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Update: 12 May, 2017 @ 4:42pm

Update: 19 Jan, 2017 @ 9:33pm

Update: 18 Oct, 2016 @ 4:04am

UPDATE 2.03 - SHADOW OVER ITHILIEN [BETA]
-*2 new units added for Gondor from the Land of the Moon! Includes the Rangers of Ithilien, who are stealthy assassins under the leaves (high dps, glass cannon unit but can hide) and Mablung and his entourage of rangers (*see below)
-*original Gondorian armour should have gloss maps fixed if they had a problem in the first place
-*cloaks have had their masks (red overlay) fixed if they had a problem in the first place
-Gondor spearmen now have their formation changed to shield wall to avert from the ancient cliches
-Generals now have a cap limit to them so you can't have 20 Faramirs on the battlefield (if there is a problem with not allowing you to spawn any generals, then it will be fixed)
-Rangers of Ithilien have had their health increased to assist with their damage output
-next update will include more bug fixes and the Swan Knights of Dol Amroth
***Texturing currently has ended in debacle after another, as I have a problem with photoshop changing all my colours and converting them to 16 bit. Thus I have used ONLY as a TEMPORARY, warman's hauberk from the Medieval kingdoms mod; next update, they will have custom textures and models (and the white tree leather jacket.)***

Update: 6 Oct, 2016 @ 5:26pm

UPDATE 2.02 - TOWER OF GUARD
-*3 new units added for Gondor from regiments within the walls of Minas Tirith! Includes Citadel Spearmen, Fountain Guard, and a new general Faramir (texture is bugged at the moment)
-*shield texture has been fixed but replaced with a new model (old mesh will be used for later units)
-*4 new cloaks have been added; this time hopefully with working textures. Thanks to LOTRO for inspiration on design as well.
-*original Gondorian armour have had their specular and gloss maps redone! They should now look cleaner and more stark; although metal reflection is now a bit dull (this will be reworked constantly until there is a good level)
-Angbor and Beregond are no longer faceless; they should have proper working textures. Their stats are also rebalanced to around the health of elephants, so they now need to be protected (if not, this will be fixed again)
-Gondor saddles now have textures except for lod2, don't know why about that level of distance though:(
-Gondor spearmen now have their formations based on mobile defence; the new elite units from Minas Tirith now have static formations (shield screen, squares, stand and fight)
-Gondor swordsmen have had their attack doubled, then cut in half... and then slightly increased, followed by a slight decrease
-Guards of Osgiliath have had their stats lowered slightly to compensate for the stronger Fountain Guard, although they now have longer pikes
-next update will include more bug fixes and the Rangers of Ithilien

Update: 6 Oct, 2016 @ 5:55am

Update: 3 Oct, 2016 @ 3:52am