Wallpaper Engine

Wallpaper Engine

Psychedelic Waves
Showing 1-6 of 6 entries
Update: 14 Oct, 2016 @ 1:02pm

- Altered rendering method which allowed me to create a smoother experience with significantly less CPU usage.
- Attempted to tweak it so it looked like the old visuals
- Prerendering 5000 frames so it doesn't start with an almost empty screen anymore ( its not as intense as it might sounds ) )

Very detailed info on render update:
With the html canvas setup I used to use bezier curve method, but it showed a visual artifacts in some situations when rendering a line of width 1.0 or less. Using a value above 1 seemed to cause the ( im guessing webkit ) renderengine to use a different rendering function which was really heavy on the cpu. I switched to quadratic curves where I still try to emulate bezier to retain the same visuals. quadraticcurves did not seem to have the same artifact problem on thinner lines and as a result was able to reduce cpu usage while increasing framerate.

Update: 13 Oct, 2016 @ 9:55am

Update: 13 Oct, 2016 @ 5:56am

Update: 12 Oct, 2016 @ 7:06pm

Update: 12 Oct, 2016 @ 4:23pm

Update: 12 Oct, 2016 @ 4:14pm