Arma 3
[SP] DayZero Chernarus
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Update: 13 Nov, 2017 @ 7:33am

STABLE v1.4.4

[ADDED] Some weapons/items/clothes from the last few RHS updates
[CHANGED] Improved loot tables
[CHANGED] Player now spawns with a TT-33 and 3 magazines and no money in the inventory
[CHANGED] Edited mission information files
[CHANGED] Increased number of land vehicles across the map
[FIXED] Scenario now works with latest version of Heros Survive
[REMOVED] A few bandit uniforms
[REMOVED] Gas mask (had no actual function and caused confusion)

Update: 25 May, 2017 @ 8:49am

STABLE v1.4.3

[CHANGED] Type of boxes (apparently they are accessible again now that BIS finally released their hotfix)
[CHANGED] Zombie spawn conditions (minor adjustment)

Update: 25 May, 2017 @ 3:55am

STABLE v1.4.2

[ADDED] Money to CIV loot table
[ADDED] Random "?" markers to map
[CHANGED] Weather parameters (added fog, rainstorms, more overcast)
[CHANGED] Type of crates (used as temporary fix)
[CHANGED] Increased number of zombies to spawn around player to 40 (was 35 before)
[CHANGED] Increased vehicle number
[CHANGED] Zombies cannot damage vehicles anymore
[CHANGED] Increased simulation distance for units to 1200 meters
[FIXED] Crates can now be opened again
[FIXED] Zombie spawning issues
[REMOVED] Ponds
[REMOVED] Foggy breath
[REMOVED] Fast zombies (necessary for fix to work properly)
[REMOVED] Inventory items from zombies (saves performance)
[REMOVED] Some headgear from CIV loot table

Update: 1 Apr, 2017 @ 4:43pm

STABLE v1.4.1

[CHANGED] Postprocess effects can now be enabled and disabled manually
[CHANGED] Increased spawn probability for civilian vehicles
[CHANGED] Map marker type and text
[CHANGED] Temperature system is now even more forgiving
[CHANGED] Adjusted mission parameters to ensure performance in the long term
[CHANGED] Adjusted AI skill settings
[CHANGED] AI are now less likely to carry a backpack
[CHANGED] Increased cargo capacity of AN-2 plane
[CHANGED] Made a few minor improvements overall
[FIXED] Wrong information in in-game guide
[FIXED] Minor bugs
[REMOVED] Postprocess effect cycle (did not work reliably)
[REMOVED] User settings file in mission folder
[REMOVED] AN/PVS-27 NV Scope

Update: 19 Mar, 2017 @ 3:41pm

STABLE v1.4

[ADDED] Ambient AI to trader zones
[ADDED] More objects to trader zones
[ADDED] Settings file in mission folder providing instructions on mission customization
[CHANGED] There are now less fast zombies to ensure good performance
[CHANGED] Improved zombie spawn settings
[FIXED] Zombies don't spawn in water anymore (thanks to Jimmakos)
[FIXED] AI do now respawn reliably with custom skill settings and randomized gear
[FIXED] FPS drops resulting from too many zombies spawning at once
[FIXED] A few minor bugs (as usual)

Update: 16 Mar, 2017 @ 2:31pm

STABLE v1.3

[ADDED] New points of interest (Castle, more military & civilian installations)
[ADDED] More map objects (for better atmosphere)
[ADDED] More medical loot spots
[ADDED] More AI groups
[ADDED] More building materials (including some type of roof)
[ADDED] More player spawn locations
[CHANGED] Zombie spawn system reworked
[CHANGED] Temperature system is now more realistic (player does not get cold as fast)
[CHANGED] Increased AI skill significantly
[CHANGED] AI can now be found almost anywhere
[CHANGED] AI loadout is now completely randomized on first spawn
[CHANGED] AI has infinite ammo on first spawn
[CHANGED] Increased time between helicopter crashes & supply drops + decreased loot
[CHANGED] Mi-8 type (no longer a medical vehicle)
[CHANGED] Player now has different default gear
[CHANGED] Helicopters can now be refueled using petrol jerrycans
[CHANGED] Performance overhaul
[CHANGED] Toolkit from Heros Survive mod is now used (single use only!)
[CHANGED] Certain script parameters have been edited
[CHANGED] Zombies now have a chance of dropping money on death
[CHANGED] Player class (Beggar -> Pilot)
[CHANGED] Renamed some installations
[CHANGED] Helicopters now spawn without fuel and are heavily damaged
[CHANGED] Slightly increased hunger & thirst rate
[CHANGED] Toolkit can now be purchased at survivor shop
[FIXED] Double-clicking works quite reliably now
[FIXED] Ammo crates from heli crash sites can no longer be moved as they would disappear
[FIXED] Air vehicles are now listed in in-game guide
[FIXED] Air vehicles are now supported by the survival system
[FIXED] Lots of minor bugs
[FIXED] AI should now respawn properly (tested multiple times)
[FIXED] Mistakes in in-game guide
[REMOVED] Wolves/dogs (caused too many issues)
[REMOVED] Unnecessary script files
[REMOVED] Default A3 toolkit
[REMOVED] Certain types of zombies

Update: 6 Feb, 2017 @ 11:08am

STABLE v1.2

[ADDED] New military F.O.B. in the North
[ADDED] Air vehicles (OH-6M, UH-1Y, Mi-8AMT, AN-2)
[CHANGED] Increased storage capacity of HMMWVs
[CHANGED] Weapon flashlights are now in the loottable
[CHANGED] Postprocesses are disabled at night to enable clear vision
[CHANGED] Nights are now longer again
[CHANGED] Some minor aspects of the mission to enhance gameplay
[FIXED] New CUP buildings are now supported
[FIXED] A few minor issues
[REMOVED] Some AI were carrying a default A3 first aid kit
[REMOVED] CWA objects (CWA is no longer a dependency)
[REMOVED] Fog (Caused graphics issues with lakes)

Update: 18 Jan, 2017 @ 1:28pm

STABLE v1.15

[ADDED] Some new RHS gear, weapons and attachments to loottable & shop list
[ADDED] Random parachute spawn
[CHANGED] NVG prices & spawn conditions
[CHANGED] Some information in the in-game guide was incorrect
[CHANGED] Nights will now be much shorter (due to the moon bug on Chernarus)
[CHANGED] Vehicle spawn positions & probability of presence
[FIXED] A few minor bugs
[FIXED] Multiple vehicle spawns at a single location should not occur anymore
[REMOVED] A few military vehicles (Open Ural & UAZ versions)

Update: 2 Jan, 2017 @ 1:54pm

STABLE v1.1

[ADDED] A few more bandit AI
[ADDED] New locations to discover
[CHANGED] Heli crash sites and supply crates now have less AI
[CHANGED] Decreased number of vehicle spawn positions
[CHANGED] Adjusted bandit AI loadouts
[CHANGED] Loot parameters (more weapons in military areas and less in civilian areas)
[CHANGED] Zombie spawn settings (increased numbers, spawn & deletion conditions, dispersion)
[CHANGED] Increased simulation distance for AI to 1400 meters
[FIXED] Major issue where zombies would stop spawning after some time
[FIXED] Bandit AI now patrol as they should (stay in area)
[FIXED] Wrong information on infections in ingame guide
[FIXED] Some buildings did not spawn loot
[FIXED] Zombies did not spawn in certain areas
[FIXED] Other minor issues
[REMOVED] Low altitude warning
[REMOVED] Fish from loot table

Update: 22 Dec, 2016 @ 6:11am

HOTFIX (This is not an "Update")

[FIXED] Vehicles could not be repaired
[FIXED] Fuel cans could not be refilled sometimes
[FIXED] Map was not in loot table
[FIXED] Certain weapons could not be traded
[FIXED] There were a few mistakes in the mission description
[FIXED] Certain uniforms did not provide temperature isolation
[CHANGED] Decreased distance for units to be simulated (for more performance & less AI issues)
[CHANGED] Loot parameters
[CHANGED] Holster script (thanks to Marian)
[CHANGED] Body deletion settings for more immersion (you'll be able to find more dead bodies)

A bandit spawn fix is still due. Lots of other issues are currently being addressed.