Prison Architect

Prison Architect

Tesla-Matic 2.0
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Update: 13 Dec, 2019 @ 6:08am

Update: 1 Jul, 2018 @ 12:16pm

- TeslaMatic: setting 'insane voltage' or '1S1K' will adjust other required settings, fixed some small bugs in the energy bursts (which can be sold now as well in case it still fks up). When the voltage was set to insane then the battery needs to be fully loaded. It will also deplete the battery so it gets replaced. One shot one kill, both for prisoners AND the battery :)

Update: 1 Jul, 2018 @ 12:13pm

Update: 26 Jun, 2018 @ 2:46pm

Update: 26 Jun, 2018 @ 7:07am

Update: 26 Jun, 2018 @ 6:07am

Mod update:
- The Tesla-Matic can now perform 1 Shot 1 Kill. In order to enable this, there are 4 requirements:
- it can only be done when voltage is 'insane',
- the interval has to be set to 'hourly',
- side effects has to be set to 1 Shot 1 Kill instead of Suffer and Die,
- the battery has to be completely full.

- added Tazer Therapy quickbuild room for your convenience.

- added a grant for the Tazer Therapy.

- added dramatic flashing fx when the TeslaMatic zaps prisoners.

- added timewarp calculation so TeslaMatic can zap on exact minute of the game.

Update: 7 Aug, 2017 @ 1:31pm

Update: 20 Jul, 2017 @ 3:20pm

Update: 20 Jul, 2017 @ 2:36pm

Update: 20 Jul, 2017 @ 12:20pm

- fixed a bug in tazer adjustment cycle when using low/medium settings
- added Calming effect when tazed (can be turned on/off with button)
- added Drugs and Alcohol reset when being tazed: this need will vanish for a while from the addicted prisoners