Prison Architect

Prison Architect

Tesla-Matic 2.0
Showing 11-20 of 22 entries
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Update: 4 Jan, 2017 @ 4:38am

Update: 29 Dec, 2016 @ 10:35am

- A few small bug fixes regarding how a battery is detected and charged.
- Empty new battery will now charge as soon as the power is active, instead of after the first tazer sweep interval.
- Fixed exploit where a battery would never completely discharge, so it wouldn't need replacement.
- Changed the way how a TeslaBattery is ordered. This should prevent redundant TeslaBatteries popping up at Deliveries.

Update: 23 Nov, 2016 @ 2:36pm

Fixed small bug where a battery would get depleted just before the power turns off, and a remove battery job has been issued. The remove battery job was missing some code which could make it spit script errors in this rare scenario.

Update: 17 Nov, 2016 @ 2:33pm

V1.6

- Changed charging behaviour, the Tesla-Matic is now able to charge the battery during a tazer sweep so it almost never runs out of juice.
- Added Tazer to the contraband for the Tazer Therapy room.
- The Tazer, Needle, Lighter and MobilePhone now have metal properties to be detected by a Metal Detector and Booze is now smelly.
- Added non-wide screen support for the Research window.

Update: 11 Nov, 2016 @ 2:31pm

Update: 11 Nov, 2016 @ 2:29pm

Update: 10 Nov, 2016 @ 4:11pm

Update: 6 Nov, 2016 @ 9:36am

Update: 5 Nov, 2016 @ 2:11pm

This mod... oh man.

E.V.I.L. 2.0

For now it's finished, I see no way to make it more evil, unless you come with an idea yourself.

Update: 5 Nov, 2016 @ 1:45pm