Prison Architect

Prison Architect

Tesla-Matic 2.0
135 Comments
我叫新手 29 Jun, 2021 @ 10:34am 
How to kill prisoners with this mod? Still not very good at using。。。。。
RandomHoneySlime 16 May, 2021 @ 2:52pm 
Thanks for the info on how to assign cells o.o
Wilhelm924 3 Apr, 2021 @ 5:41am 
How did you make the single lane roads in the photo's???
F4TB1RB 19 Sep, 2020 @ 2:53am 
i feel bad for they death i realy feel bad :steamfacepalm:
bolton 21 Apr, 2020 @ 4:26am 
ohh okay
murgh  [author] 20 Apr, 2020 @ 1:12pm 
Use the updated mod version instead of this one.
murgh  [author] 20 Apr, 2020 @ 1:11pm 
Just like how you assign any prisoner to a specific cell. Left-click prisoner right-click cell.
bolton 20 Apr, 2020 @ 12:59pm 
How can i move inmate to torture cell?
murgh  [author] 5 Feb, 2020 @ 8:10am 
murgh  [author] 4 Feb, 2020 @ 5:05am 
Tesla-Matic 3.0 is under construction! Changes:

- New sprites, battery is no longer used.
- It spawns a DoorTimer directly beneath, so you don't need to place a DoorTimer or Switch yourself somewhere in the room. No wiring required to make it even easier.

- Added Surveillance mode (for Parole & Visitation)

- Voltage setting is renamed to Amperage.
- To be more realistic when it comes to using electricity from your Power Station, the new Tesla spawns a hidden Metal Detector for each Amperage setting: Low amperage uses 1 Metal Detector, Ultra uses 4 Metal Detectors.

- During a sweep it will spawn additional Metal Detectors depending on Amperage to simulate peak power consumption while zapping prisoners.

- Added some Performance buttons to enable/disable stuff depending on your hardware.
- To prevent lag: during a sweep it will now cache nearby prisoners and then process them one by one during the following update ticks, instead of doing everything in 1 cpu cycle.
murgh  [author] 4 Feb, 2020 @ 5:04am 
The new Tesla is using both clocks in the game:

- the normal clock which you see in the upper corner, in order to zap prisoners at predetermined game minutes of the hours when the DoorTimer is active,

- the real-time clock which is shown below the Day button in the top bar, in order to scan for misbehaving prisoners each 10 seconds - no matter which map size or Slow Time is used.

Currently, even when setting Tesla 2.0 to 'Low' interval, it would not be able to prevent a Parole Officer from being killed by an angry prisoner when you are playing on a big map with Slow Time.

The 'Low' interval setting would still be way too big before the Tesla gets the opportunity to detect the attacking prisoner. With the new Surveillance mode enabled, the Tesla 3.0 will switch from using the Game time to using the Real time, and thus be able to catch him for sure.
murgh  [author] 13 Dec, 2019 @ 6:10am 
Mod update:

- fixed some issues with TimeWarpFactor
- fixed tazer countdown timer going negative in some cases
ghox_maniac 22 Oct, 2019 @ 6:33am 
is this automatic?
Overweight 17 Sep, 2019 @ 3:58pm 
@Twisted_Code This mod is "shocking"
Hehe badum tss
Twisted_Code 9 Sep, 2019 @ 3:26pm 
this mod is shocking! And pretty cool; take my sub!
BTW, you have my respect for the sheer number of "working"/"successful" mods you've turned out. Even discounting the combos, you've got quite the workshop portfolio!
murgh  [author] 23 Feb, 2019 @ 8:21am 
It only needs a connection from switch to tesla, not back.
murgh  [author] 23 Feb, 2019 @ 8:21am 
Yeah, you need to configure it the way you want it and give it juice to operate. Otherwise it won't do anything.
luz 5020 23 Feb, 2019 @ 7:20am 
switch the setting to Tazer everyone instead of misbehaving and set the time accordingly
Mulber 23 Feb, 2019 @ 5:06am 
hey guys. i build a torture cell, but it wont work for me. inmates dont get a zap. how do i use it right? i use a power-switch, from power switch to tesla and back. batterie and tesla are charged.
any help?
GasPedal 29 Dec, 2018 @ 9:39pm 
How about adding a special room or storage rack just for storing batteries, to make stockpiling possible
murgh  [author] 1 Jul, 2018 @ 12:16pm 
Mod update:

- TeslaMatic: setting 'insane voltage' or '1S1K' will adjust other required settings, fixed some small bugs in the energy bursts (which can be sold now as well in case it still fks up). When the voltage was set to insane then the battery needs to be fully loaded. It will also deplete the battery so it gets replaced. One shot one kill, both for prisoners AND the battery :)
murgh  [author] 30 Jun, 2018 @ 8:53am 
or was it the other way around... anyway that's how to manually assign any prisoner to any cell.
murgh  [author] 30 Jun, 2018 @ 8:51am 
rightclick prisoner leftclick cell
Lantek 30 Jun, 2018 @ 7:58am 
How can I send a prisoner to the torture cell? I want to get rid of some bad behaving ones.
murgh  [author] 26 Jun, 2018 @ 6:12am 
Mod update:
- The Tesla-Matic can now perform 1 Shot 1 Kill. In order to enable this, there are 4 requirements:
- it can only be done when voltage is 'insane',
- the interval has to be set to 'hourly',
- side effects has to be set to 1 Shot 1 Kill instead of Suffer and Die,
- the battery has to be completely full.

- added Tazer Therapy quickbuild room for your convenience.

- added a grant for the Tazer Therapy.

- added dramatic flashing fx when the TeslaMatic zaps prisoners.

- added timewarp calculation so TeslaMatic can zap on exact minute of the game.
murgh  [author] 24 Jun, 2018 @ 2:40pm 
I'm testing it in CombiPack now, where it will be implemented first.
In order to get 1 shot 1 kill, there are 3 requirements:
- it can only be done when voltage is 'insane',
- the interval has to be set to 'hourly'
- side effects has to be set to 1 shot 1 kill instead of suffer and die.
How does that sound? Man this thing is... I got no words for it.
alemismun 24 Jun, 2018 @ 1:37pm 
It might be overkill, but it gets the job done before the doctors can take him away.
(It could be balanced by making it consume a battery for every shot).
murgh  [author] 24 Jun, 2018 @ 1:33pm 
One shot one kill? Hmm... Isn't that a bit too much? :steammocking:
Not that it couldn't be implemented of course... just asking...
alemismun 24 Jun, 2018 @ 1:26pm 
Is there any way to make the damage something like "Ultimate Ultra" where it just 1 shots the prisioner?
murgh  [author] 24 Jun, 2018 @ 12:22pm 
Then there is no other way then to set it to Damage Off...
alemismun 24 Jun, 2018 @ 12:16pm 
its fairly far away. I also tried to lock doors, but that messes with the room separation at the intel tab.
murgh  [author] 24 Jun, 2018 @ 11:38am 
By keeping the infirmary far away so they don't notice it too soon.
alemismun 24 Jun, 2018 @ 11:36am 
How do I prevent doctors from healing the tazed inmates....
Tactical Katelyn 5 Jun, 2018 @ 4:59pm 
this is something i might need for telsa gates for the scp mod
MNM 31 May, 2018 @ 12:31pm 
What the fuck xD
murgh  [author] 22 Feb, 2018 @ 3:35pm 
Well yea, they are shady because this isn't quite something legal in the prison, tazing people until they smoking, right? So I made it a bit hilarious with the story, because in fact all this thing does is mass kill anybody you don't like, against any rules of the legal system... When I needed the entity sprites I noticed the detective and the dude with shades were the perfect ones to use: shades - shady, thing come together. :) I could have used the default Doctor sprites, but meh, this is more fun. Besides, Doctors will come themselves if the infirmary is nearby enough and you set the teslamatic to start hurting people. They will want to treat them.
zeMantras 22 Feb, 2018 @ 8:21am 
works great, everything seems to be in working order, its actualy quite a funny mod i love it :D how ever i have critics, the hole concept and "story" could be better, i dont rly like these "Tesla-Matic Expert" "Shady Tesla Dude" they dont make anysense :P why arent they scientists or doctors? make this more beliavable/lore friendly :) do you know who tesla actualy was? just a nitpick, hope iam not beeing a prick! thnkls for the work in all these mods they are great
SwampyElf 17 Feb, 2018 @ 5:01pm 
I see a tool for torturing my prisoners, i instantly subscribe! Well let´s see if they actually finally learn how to behave otherwise i might set up a fun room for them.
Chopper7729 19 Jan, 2018 @ 7:47pm 
I Can't find it on the research menu!
Montana 27 Dec, 2017 @ 1:43pm 
SWEET JESUS! This is the New Nazi Chamber
rikit7 11 Nov, 2017 @ 6:11pm 
Alright. I'll spend a good 5 minutes working it out. Thanks for staying active here.
murgh  [author] 11 Nov, 2017 @ 2:51am 
Perhaps your storage area is completely filled. It's hard to guess without knowing what happens in your prison or what other mods you are using. The tesla matics work fine at my prison, so it's not a problem with this mod.
rikit7 10 Nov, 2017 @ 8:54am 
Still not working, no job is being sent to the workers.
murgh  [author] 26 Oct, 2017 @ 1:22pm 
Open the Objects menu next to the teslamatic so you can check if there is still a job for it when you hover your mouse above the tesla. If there is no job, click the teslamatic and press the Install battery button. You will see a new job appear. Batteries come in by truck, so they may take a while to arrive.
rikit7 26 Oct, 2017 @ 12:18pm 
Won't refill. just says "A new battery will be installed soon" And never happens.
murgh  [author] 9 Oct, 2017 @ 2:44am 
Place a DoorTimer or PowerSwitch, click it and press Connect To, then hook it up to the TeslaMatic.
Urbanescape 8 Oct, 2017 @ 3:50pm 
how do you get it hooked up to a wired object can not do it
Ӝ That Someone Ӝ 7 Aug, 2017 @ 1:55pm 
Looking good, thanks man.
murgh  [author] 7 Aug, 2017 @ 1:35pm 
Updated, it's working as intended again. :)

Note that existing Tesla-Matics get deleted upon loading the map. So you'll need to place a fresh one and connect your current doortimer/switch to it again for it to work.
murgh  [author] 20 Jul, 2017 @ 3:24pm 
Note that the interval times change depending on map size. It's something to experiment with, since time runs faster/slower on different map sizes... So 'hourly' might not be hourly but hour-and-a-half-ly someting like that :)