Total War: WARHAMMER

Total War: WARHAMMER

Guv's Additional Vanilla Units mod V2
Showing 1-10 of 24 entries
< 1  2  3 >
Update: 21 Aug, 2017 @ 11:58am

Chaos Dwarf Warriors:

Removed Horde infighting

Update: 11 Aug, 2017 @ 10:56am

Updated unit quality

Update: 11 Aug, 2017 @ 10:20am

Launcher bug

Update: 23 Jul, 2017 @ 7:50am

Khorngors:

Ability changes:

Added ability range in ability UI.

Update: 16 Jul, 2017 @ 4:31am

Forgot to remove the table that removes Immune to Psych from Khorngors, apologies.

Update: 16 Jul, 2017 @ 4:24am

Khorngors:

Removed "(Great Weapons)" from name.

Increased armour by +20 (plate)
Increased hit points by +7 (Matching Bestigors)
Increased morale by +5 (matching Bestigors)

Reduced melee attack by -2
Reduced melee defence by -2
reduced charge bonus by -2


Ability changes:

Increased melee attack by +2
Added Melee defence +8
Removed Immune to psychology


Changed building requirements to Beastmen_gors_lvl4

Update: 11 Apr, 2017 @ 9:27am

Bugman's Thrower:

removed the reload increase and damage increase from Rangers stat boost skill/tech

Update: 8 Apr, 2017 @ 10:12am

Chaos Dwarf Warriors:

reduced cost by -100
reduced upkeep by -15

Update: 8 Apr, 2017 @ 9:53am

Chaos Dwarf Warriors:

reduced melee attack by -4
reduced charge bonus by -4

Increased flaming ressistance by +5

Blessing of the bullfather:
Increased cooldown from 60 to 105
Increased active duration from 15 to 18

Update: 28 Feb, 2017 @ 8:32am

Black Grail knights:

can now be played in custom battle for Von Carstein