ARK: Survival Evolved

ARK: Survival Evolved

PrimitiveRPG
Showing 11-20 of 94 entries
< 1  2  3  4 ... 10 >
Update: 27 Jun, 2019 @ 1:23am

v1.27.3:

  • Added red juice, helps reduce flu coughing.
  • Added the new wooden (ramp) stairs.
  • Adult creatures now require higher skill% to tame, and training them is slower. Players with 0% taming skill now need to start with baby/juvenile dodos etc.
  • Cough syrup now additionally reduce the coughing after the main effect of cough syrup is over.
  • Dodo wild baby chance increased to 40%, and lystro wild baby chance increased to 30%.
  • Fighters and hunters now have permanent buff against raptor pinning.
  • Fighters now have a chance to shake off the stun caused by baryonyx, microraptor, and purlovia attacks.
  • Fixed bear traps to require the proper metals.
  • Fixed flu to end as planned (it was gaining more time upon every cough).
  • Fixed harvesting crystal nodes to give harvesting skill xp.
  • Fixed spiked walls to give construction skill xp.
  • Fixed thatch foundation to have the new blocky variant.
  • Fixed the engram path for cementing paste to be under Resources. Players need to re-learn the cementing paste engram.
  • Fixed the engram path for gunpowder to be under Resources.
  • Fixed the engram path for sparkpowder to be under Resources. Players need to re-learn the sparkpowder engram.
  • Fixed toilet seat sound when walking on top of it to sound like wood instead of metal.
  • Fixed troodoons to avoid lit structures: beaconfires, bonfires, campfires, cooking pots, fireplaces, fireworks, forges, incense burners, oil lamps, smithies, tar kilns, standing torches, and wall torches.
  • Fixed wooden foundation to have the new blocky variant.
  • Kaprosuchus chance to being baby increased to 75%.
  • Kaprosuchus leap distance halved.
  • Kaprosuchus chance to leap/grab halved.
  • Only some pegomastaxes spread the smallpox now, and those who spread the smallpox are now visually identifiable from others (green visual effect), and slowly loose health over time.
  • Pooping while having pants on will place the poop in inventory instead of it coming out through the pants.
  • Slightly reduced onyc health.
  • Slightly reduced the time raptors keep their targets pinned down.
  • The pooping animation is no longer played when the no-pooping -buff is present, only farting noise will come out (and maybe some imaginary odor too).
  • Troodoons now additionally avoid the following weapons: sparkler, torch, and flame arrows.

Update: 18 Jun, 2019 @ 12:09am

v1.27.2:

  • Added icon for roe omelette dish, courtesy of Ossiekins.
  • Fixed remapping of bionic/tek variants of parasaur, quetz, raptor, rex, and stego.

Update: 3 Jun, 2019 @ 1:48pm

v1.27.1:

  • Adjusted the Tree religion statue crafting requirements to fit the carpenters bench: 100 black fertilizers to 50 black fertilizers + 50 honey.

Update: 6 May, 2018 @ 11:41am

v1.27.0:

  • Added gender (female/male) to player born babies.
    Players gender must match the baby gender to be able to "become it".
    Babys gender can be checked using a wheel menu option on the cradle.
  • Added INI-file option EnableSabertoothTaming to enable taming sabertooths and add two saddles for them (riding, combat).
    Requires "destroywilddinos" to be run.
  • Added per item toggling for NPC selling/buying.
  • Added support for Wardrobe Skins -mod.
  • Added underwear shirt with padded shoulders.
  • Changed push-up bra icon to be different from normal bra icon.
  • Fixed crafting saddles to give smithing skill%.
  • Fixed cuddling kibble needs to accept the kibbles, removed some kibbles that use eggs from non-tameable creatures from the cuddling kibble needs -list.
  • Fixed hiding Wardrobe Mod structure engram.
  • Fixed player baby skill giving to not be affected by SkillGainMultiplier.
  • Improved craddle baby gfx.
  • Limited toggling wandering of tamed creatures to farmers only.
  • Pregnant players have random chance to attract wild carnivores.

Update: 3 May, 2018 @ 2:10am

v1.26.0:

  • Added INI-file option SkillGainMultiplier to adjust skill gaining.
  • Added icon for fried roe.
  • Added icons for roes.
  • Added option to induce labor to hasten pregnancy.
    Requires the pregnant victim to lay down on a bed, and the inducer to have major healing skill.
    The inducer will have a wheel menu option on the victim that reduces the pregnancy time by 20 minutes (it can be used multiple times).
  • Added support for Wardrobe Mod.
  • Becoming baby gives 90% of skill% (used to give 100%).
  • Becoming baby no longer gives arts skill.
  • Becoming baby now increases the age by one year.
  • Fixed INI-file option Compat_CuteHair.
  • Fixed NPC inn keeper room renting to work after server restart, rooms need to be re-created.
  • Fixed extracting blood from other player to place the bloodpack in the extracters inventory (instead of the victim inventory).
  • Fixed push-up bra to not multiply its effect upon server restart.
  • Fixed keys to work after server restart, old keys will not work.

Update: 8 Apr, 2018 @ 11:47am

v1.25.0:

  • Added abstract seafood.
  • Added compy to be tameable. Requires "admincheat destroywilddinos" to be run.
  • Added fish eggs to fishing loot tables.
  • Added flower seeds (4 types), only obtainable through fishing (very rare).
  • Added pumpking seed and squid oil to fishing loot tables (very rare).
  • Added roes (4 types) made from fish eggs (requires minor cooking skill).
  • Added royal parasaur saddle.
  • Added seafood dishes: ceviche, fried roe, roe omelette, and taramosalata (requires abstract seafood).
  • Disabled stock management for NPC inn keeper item "check my room status".
  • Fixed citizenship from sticking after creating a new character.
  • Fixed collisions on water intake structures.
  • Fixed fishing to give fish scales.
  • Fixed NPC coin storage information not always being updated to all clients, resulting in inability to trade with the NPC.
  • Fixed NPC guard to not put its salary and level up coins on coin storage.
  • Fixed NPC stock management price adjustment wheel menu entries to not to move the cursor to the center of the wheel menu.
  • Fixed the location of the wind power rotor for metal water intake.
  • Fixed weight saddles client side updates to work better.
  • Improved bronze, copper, gold, pewter, and tin metal materials for several structures, scythes and shovels.
  • Increased the range silk worm bait attracts fish.
  • Made the ladders for all wind powered structures to be more easily climbable.

Update: 2 Apr, 2018 @ 2:27pm

v1.24.0:

  • Added INI-file option to set the lifetime of evidences.
  • Added NPC guard.
  • Added saddle for ichthyosaurus (dolphin).
  • Cannibalism bonus is now followed by a cooldown period of 3 days.
    During the cooldown period the cannibal will have the same food consumption reduction and nearly the same movement speed bonus, but eating more cannibal food will not increase cannibalism or give the main buff.
  • Fixed fishing loot tables to not contain illegal items.
  • Fixed flour mill and wind powered ore grinders to have their rotors pointing the proper direction.
  • Fixed metal water intake windpower part from being too much buried in the ground.
  • Fixed metal water reservoir to be craftable.
  • Fixed reloading rifle.
  • Fixed remove room wheel menu in NPC inn keeper to not be mixed with the setting coin storage menu.
  • Fixed renting rooms from NPC inn keeper.
  • Fixed stone water intake windpower part from floating slightly above ground.
  • Fixed the canteen to not be twice in smithy.
  • Fixed the list of citizens in legal official to page the citizens properly, and not waste one page for every citizen.
  • Fixed walking sounds on top of wooden chair, wooden bench, and NPC desks to sound wood and not metal.
  • Fixed water pipe intake structure items from erroneously saying to require lubricant for operation.
  • Increased the delay between cnidarias (stun) attacks.
  • Increased the difficulty of picklocking locked doors and containers.
  • Later phase of the pregnancy now reduces max stamina and oxygen.
  • Neurocure drug crafting costs were slightly increased.
  • Neurocure drug now removes the cannibalism buff, and reduces the duration of the cooldown buff.
  • NPC inn keeper no longer shows the services to extend room rent time or check room status if there are no rooms for renting.
  • NPC blacksmith, carpenter, doctor, and hairdresser now wield appropriate tools.
  • Vulture will now try to fly a bit higher if it gets stuck upon delivery.
Note: Already placed NPCs will probably need to be picked up and placed back again to fix issues of some services not being available (error message talks about being out of stock).

Update: 28 Mar, 2018 @ 11:45pm

v1.23.1:

  • Fixed canteen to be craftable.
  • Fixed vulture from dropping some of the deliverable items.

Update: 28 Mar, 2018 @ 12:30pm

v1.23.0:

  • Added changing the buy and sell prices of NPCs trading items.
  • Added INI-file option to disable coin minting.
  • Added INI-file option to set one city as admin city: mayor of that city will not loose mayor status upon death.
  • Added potion of cnidaria repellant.
  • Added safe to store coins, papers, and valuable ingots in.
  • Changed coin exchange rates to 1 silver = 200 copper, and 1 gold = 500 copper.
  • Changed weapon poison "weakener" crafting cost of leech blood to biotoxin.
  • Fixed crafting metal spike wall.
  • Fixed player and NPC inventory open/close sounds.
  • Fixed lead pants to not make the legs invisible.
  • Fixed NPC doctor to have the intended unlimited supply of healing broken legs.
  • Fixed push-up bras visual effect to be visible after server restart.
  • Fixed removing pants to not remove shirt underwear bonus, and fixed removing shirt to not remove pants underwear bonus.
  • Fixed taming hesperornis.
  • Fixed the new crouching/proning sounds for several pants.
  • Fixed to be able to add narco berries, biotoxin, stim berries, and stimulants into vultures inventory.
  • Fixed to not adjust alignment when healing self with bandages etc.
  • Gold and silver ingots require now 50 gold/silver ore to craft (was 2), the weight of the ores were lowered accordingly.
  • Legal official NPC is now limited to one per city. If more than one exists, all but one are destroyed.
  • Limited players to be able to join to only one city.
  • Locks now stack to 20.
  • NPC shop keeper no longer buys honey.
  • NPCs no longer hold items in inventory (except for equipped armor/clothes).
  • NPCs save&restore majority of their settings when picked up and placed back down.
  • Possibly fixed player randomly sometimes not unlocking the appropriate engrams when choosing a role.
  • Reduced spoiling time and torpor effect on biotoxin.
  • Reduced torpor effect on narcoberry.
  • Robbing a post box leaves now evidence behind.
  • Vulture will now drop non-deliverable items (except spoiled meat) at the start of delivery.

Update: 23 Mar, 2018 @ 12:06pm

v1.22.0:

  • Added ability to get a list of the citizens in the legal official NPC.
  • Added ability to see the history of the city in the legal official NPC.
  • Added admin cheat item "chill pill" to give XP "back" after death (calculated from current XP).
  • Added admin spawnable item to recover a legal official for a city without one.
    admincheat giveitem "Blueprint'/Game/Mods/Eka/NPC/PrimalItemStructure_NPC_LegalOfficial_Lost_Eka.PrimalItemStructure_NPC_LegalOfficial_Lost_Eka'" 1 0 0
  • Added direwolf to be optionally tameable via INI-file setting.
  • Added displaying a message to the player when joining/leaving a city.
  • Added INI -file option DeathXPLossMax to limit the maximum XP lost upon death.
  • Added option to hide/show the wooden frame of crop plots.
  • Changed cheat skill gain items to give only 5% at a time, also lowered their spoiling time down to 1 minute.
  • Changed voting booth gfx.
  • Fixed crafting dyeing barrel.
  • Fixed crafting post boxes.
  • Fixed harvesting dead electrophorus to give proper stuff.
  • Fixed harvesting silk in some maps to give silkworms instead.
  • Fixed in-game taming information.
  • Fixed otter taming skill% requirement to 25% (was 75%).
  • Greatly reduced the times electrophoruses does shock damage.
  • Jumping with hyaenodon consumes stamina now.
  • Limited the maximum number of citizens per city to 100.
  • Mayor can banish citizens (and remove the banishment).
  • Mayor can pick up (and take control of) legal official regardless of the ownership status of the structure.
  • Mayor can rename the city, via wheel menu option on the legal official structure.
  • Mayor can set the price for requesting citizenship.
  • Mayor status is lost upon death.
  • NPCs now require a coin storage to be able to trade.
    Any storage box within range (10 meter radius) will do, the storage structure must be named.
    Use the wheel menu on the NPC structure to set it up.
  • Player roles and skills are now dumped onto server log upon startup.
  • Removed the default inventory of 100 copper coins from NPCs.
  • Scaled the long bow gfx to make it distinguishable from short bow.