ARK: Survival Evolved

ARK: Survival Evolved

PrimitiveRPG
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Update: 24 Feb, 2018 @ 2:15am

v1.13.0:

  • Added cough syrup.
  • Added fireworks. Launched from ground, several types, programmable timers and activation.
  • Added stamina regeneration to sleeping.
  • Added wind powered brick press.
  • Bonfire and campfire no longer burn to ground from fire, they merely ignite.
  • Disabled levelling up speed for hyaenodons because it had no effect.
  • Fixed broken leg buff from saving after death.
  • Fixed cake buff to give the stamina it was meant to.
  • Fixed displaying current alcohol tolerance, also the current maximum is shown now.
  • Fixed engram paths for brick press and compost bins.
  • Fixed fish basket, elevator platforms, and elevator track to burn.
  • Fixed no pooping buff vanishing upon server restart.
  • Fixed peeing to add the fertilizer it was meant to.
  • Fixed woodpile to give back resources when demolished.
  • Reduced the amount of XP gained from cooked meats.
  • Removed flaregun.

Update: 19 Feb, 2018 @ 8:13am

v1.12.0:

  • Added arrow trap, shoots arrows from wall, triggered by a pressure plate.
  • Added elevator.
  • Added potion of hair.
  • Added pressure plate. When stepped onto the nearby traps are activated, doors are closed, and cannons are fired.
  • Added switch to control pressure plates.
  • Fixed cannon, ballista turret, and catapult turrets to be placeable.

Update: 18 Feb, 2018 @ 1:53am

v1.11.0:

  • Added blood diagnose for soft bones.
  • Added fish basket.
  • Added potion of hallucination.
  • Added jar of pee.
    Created by peeing while having an empty water jar in item slot 0.
    Can be added to crop plots.
    Shamans can drink it, non-shamans will empty the jar of pee when they use it.
  • Fixed female character shirt cleavage from hanging too low when young.
  • Fixed stuttering movement after logging in while laying in a bed.
  • Partially fixed the removal of supply crates from single player game by remapping them to empty and mostly invisible crates.
  • Removed the water level requirement for peeing.

Update: 17 Feb, 2018 @ 12:44am

v1.10.1:

  • Added more decoration to pegomastax invasion event cave.
  • Fixed child characters from floating above chairs when sitting on them.
  • Fixed several issues with players body shape not being updated properly.
  • Fixed to be able to pee without having diarrhea (the logic was supposed to be reverse: no peeing with diarrhea).
  • Fixed to not be able to manually poop while proning.
  • Reduced and slowed down the amount of damage in the cave when the pegomastax invasion event ends.
  • Rope ladders and straight catwalks can now be built further away from foundations.

Update: 15 Feb, 2018 @ 11:49am

v1.10.0:

  • Added candelabrum.
  • Added shag rug.
  • Fixed broken leg from getting cured upon server restart.
  • Fixed pegomastax invasion event cave entrance FX to show up properly.
  • Fixed placing explosive trap.
  • Fixed the pegomastax invasion cave enter location to be closer to the exit location.
  • Killing pegomastax invasion event breeder releases a poison cloud.
  • Pegomastax invasion event pegomastaxes now die at the end of the event, instead of simply vanishing into thin air.
  • When the pegomastax invasion event ends, players take damage inside the cave.

Update: 14 Feb, 2018 @ 6:43am

v1.9.0:

  • Added pegomastax invasion event, see this for more information.
  • Added stools.
  • Fixed from being able to pee with empty bladder.
  • Picking up small structures no longer requires tool in hand or minor construction skill. Affected structures:
    • Alchemy table
    • Apiary
    • Beds
    • Beer barrel
    • Bench
    • Brick press
    • Chair
    • Cooking pot
    • Crystall ball
    • Desks
    • Dyeing barrel
    • Glass distiller
    • Head pikes
    • Incense burners
    • Mannequins
    • Mirror
    • Mortar&pestle
    • Painting canvas
    • Player base
    • Post box
    • Preserving bin
    • Rum barrel
    • Saltpans
    • Scarecrow
    • Sleeping bag
    • Small signs
    • Small storagebox
    • Standing torches
    • Stone ore grinder (not powered)
    • Stools
    • Table
    • Training dummy
    • Trophy base
    • Trophy wall
    • Vessel
    • Wall signs
    • Wall torches
    • War drums
    • War map
    • Wash basin
    • Whiskey barrel
    • Wine barrel
  • Wild pegomastax babies no longer flee from players.

Update: 10 Feb, 2018 @ 12:29am

v1.8.0:

  • Added cheat items (consumables) to increase players skill to max. See this for more details.
  • Added cheat items to give player diseases.
  • Added cheat item to make player pregnant with herself.
  • Added CKF mod support/structures: keep pieces.

Update: 7 Feb, 2018 @ 2:05am

v1.7.0:

  • Added CKF mod support/structures: villager pieces.
  • Added peeing:
    Pressing the pooping button makes the player character try to pee.
    Holding the pooping button for more than 1 second makes the player try to poop.
    Peeing on crop plots waters them some, and adds a little bit fertilizer in them.
  • Added wind power animation for water intake structures.
  • Fixed CKF mod weapon weights.
  • Fixed the wood material on stone water intake structure.

Update: 4 Feb, 2018 @ 7:40am

v1.6.0:

  • Added CKF mod support/equipment: falchion sword, norman sword, saxon sword, morning star, and noble axe.
  • Added CKF mod support/structures: archery target and settler window hatch.
  • Added potion of flu.
  • Blood extractor and blood pack can now also be used on unconscious players.
  • Potion of youth now considerably slows down experience gaining.
  • Removed oil jar.
  • Using blood extractor or blood pack on a sleeping player has a high chance of waking the victim up.

Update: 2 Feb, 2018 @ 8:13am

v1.5.0:

  • Fixed crafting in carpenters bench to increase skill%.
  • Fixed crafting in saddlemakers workbench to increase skill%.
  • Fixed crafting in tailors bench to increase skill%.
  • Fixed crafting in weapon smithy to increase skill%.
  • Fixed obtaining cooking skill from most cooking activities (for example kibble), and when cooking in campfire or bonfire.
  • Fixed the INI-file option DeathXPLoss to work as documented (the behavior in 1.4.0 was incorrectly "XP remaining after death").
  • Updated support for Castles, Keeps, and Forts -mod: Settlers and scaffold pieces available. For details see this thread.