Arma 3
Once bitten, twice shy
Showing 1-5 of 5 entries
Update: 6 Dec, 2016 @ 6:28am

- added more music

Update: 6 Dec, 2016 @ 5:58am

- added task destination for completing the mission (thx to edjeedje for suggesting this)

- cleaned up some scripting sloppiness

Update: 23 Nov, 2016 @ 2:58am

- needs a playable character lol

Update: 23 Nov, 2016 @ 2:06am

- Randomised jungle patrols (no more default fire teams)

- Changed what happens when tanks are disabled, they will now go boom giving the player a visual cue that the task is achieved.

Update: 19 Nov, 2016 @ 2:07am