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That is definitely a mistake that needs to be fixed when I get the chance to find the latest mission files in my archives wherever those are :/
also player starts in north west of the target not north east of it.
good mission though.
Yes I understand that it sucks to use a weaker gun and with a 9mm weapon you actually have to shoot between the body armor. I chose this weapon to really make the mission claustrophobic and tense, however after your first contact you can loot a weapon.
The lookout labelled is not for you, it is for your spotter to go to. You are to proceed to the enemy base, your spotter will go to the lookout. I intentionally made sure that the base was obstructed by fog so that the player couldn't just spawn themselves a .50 cal and go snipe everyone, this was a CQC mission, not a sniper mission.
ALL charges are ground charges in arma, there are no attachable charges so any explosives that I give you will need to be placed on the ground. I scripted the tanks to explode when they are damaged below a threshold which is easily achievable with the charges provided. However there are other means of destroying the tanks on the base, like weapon caches etc should you fail.
To summarize, a different weapon, deleting the lookout from the map, and different/bigger/more charges. I believe these changes would make this mission 100x better!
At their site you can download the program as well as get a wealth of information. VLD is quiet robust. I have also included a youtube link that gives a step by step method of making a voice recording sound like it is coming over a radio. https://youtu.be/YantpouC4Mk
I hope this is helpful to you. BTW. I sent you a friend request.
Best,
Pops
Going off the beaten path is kind of futile though, as at a certain point the players position is moved by script and the time skipped forwards until after dark for story telling reasons so no matter which path you take, short and direct or long and convoluted, you're going to end up in the exact same spot anyway
I really appreciate your comment because I would never have thought about this problem. Cheers!
Personally I would like to have a specific mapgrid to reach after blowing up the artillery; i hesitated where to go to; just a 'leaving AO' had me confused (I have not had that in other missions).
But overall: great!
Thanks mate, I'm glad you enjoyed it up until this. Yeah saves are 100% enabled, there is an autosave system present at key points in the mission and the player can create as many manual saves as they like.
Unfortunately saves are handled by the game itself, all I can do is give the command to save, after that it is all game engine. If your saves don't work then it's corrupt save files or a game update rendered them incompatible or something.
I could break saves by updating the mission so that it is incompatible with old saves but I haven't done that.
@Liberty_Valance you need to 360 no-scope them in the fuel tanks. Or check your inventory I can't remember which right now.
@[LAV] General_Lee101st haha classic arma, the most difficult challenge you'll encounter is a fence line.
@Liberty_Valance you are opening your parachute right? If you are then perhaps try shooting back. :-P
@igu@na thanks for playing and commenting! I always appreciate it mate.
Though i got stuck in a part of the rocks in the higher areas, took me about 10 minutes to get out of there but nothing to do with the mission setup
https://www.youtube.com/watch?v=fWq7fkU2lIM
Also thanks for mentioning about the Apex thing, I'm new to publishing things on steam.
And also thanks for translating, much appreciated.
I will "translate" that for u. & pls mark the Mission for non Apex user.
"The Ai is "cheating", it's crazy how often the first Patrol caught me & i never saw them. The Explosive part in the Night was quite easy. Nice Mission, Thumbs up"
@thorsten
Is halt die Arma Ki die schießt gerne durch Bäume etc.
(Auch Google Übersetzer ist schlecht, ich hoffe, ich habe Sie richtig verstanden. Ich spreche kein Wort Deutsch.)
Either way this is not a mission related issue as we are all running the same mission and I know that others can't replicate the issue. My code is always very simple and robust so if one person has the issue everyone else that plays the mission will have the same issue.
I can deal with multiple languages as arma has a system for handling displaying different text based on the which language option is chosen.
@Jeza, saving my ass again, cheers.
I also added randomisation to the jungle patrols, so now the player won't know how many contacts are present.
@Jeza thanks again for the vid, it was really informative to see the mission from another point of view.