Day of Infamy

Day of Infamy

The Catacombs
Showing 1-5 of 5 entries
Update: 18 Mar, 2017 @ 7:57pm

~Hotfix~

- Added Firefight gamemode. (PVP)

Update: 16 Mar, 2017 @ 11:41pm

~Hotfix~

- Updated Code to add Unit support, as well as fix the Stronghold points to be linear again.
- Fixed final radiopoints’ orientation.

Update: 10 Feb, 2017 @ 11:56pm

~ Content Update 2 ~

Key Features:

1. Changed up the room adjacent to the Ammo Depot.
2. Added fully functional Level Overview/Minimap. (Press ‘n’ key to use.)
3. Visual adjustments in room after Tomb, added stairs for more accessibility.
4. Added new passageway and walkway above Ammo Depot’s big room. Adds more verticality to this capture point.
5. Connected new passageways to Crossroad’s pillar room for easy access from both sides.
6. Generated new navmesh.

Fixes and Optimizations:

7. Additional optimizations across the map. (Hint/skip, portals, func_details)
8. Changed more props to ‘not_solid’…mostly player-height lightbulbs that would catch players walking by.
9. More brush based detailing on existing geometry.
10. Expanded cover points for both sides.
11. Various small fixes (texture/lighting issues).

Update: 1 Dec, 2016 @ 1:20am

~Content Update 1~

New Stuff:

1. Added new access point into B capture zone. (New flank)
2. Added new flank near C. (to reduce the chokepoints in this area)
3. Fixed shiny objects error, generated new cubemaps.
4. Added access to sewer water area, added stairs as access.
5. Generated/edited new navmesh!

Fixes, Optimizations, and Polish:

6. New Props/Decal detailing on the streets, sewer, and interiors.
7. A few lighting changes throughout for better atmosphere.
8. Changed lots of out of reach props to be ‘not solid’.
9. Added more geometry based detailing in the tunnels.
10. Changed brush-based doorframes into prop-based ones in the streets.
11. Cleared the entry of the upper doorway above C of sandbags. (It was slowing down the movement in that area)
12. Added two more ins_viewpoints. (The one looking at 'Tomb' was getting boring)
13. Texture adjustments.

Update: 19 Nov, 2016 @ 3:03am