Day of Infamy

Day of Infamy

The Catacombs
28 Comments
WaderTheGamer  [author] 5 Jul @ 9:22pm 
Thanks!
A Jaded Lizard 5 Jul @ 9:08pm 
This is a surprisingly fun map. Running around with just a pistol gets pretty intense; it showcases how good DI's CQC, something that doesn't get demonstrated as well by the retail maps.
Bordi 2 May, 2021 @ 9:16pm 
Good ^^ I definitely made some memories here.

But I won't stay subscribed because of those lighting errors.
WaderTheGamer  [author] 10 Jan, 2018 @ 8:34pm 
Thanks! Much appreciated. :insurgent:
LUCKYRiCK 10 Jan, 2018 @ 8:46am 
I REMEMBER THIS FROM MEDAL OF HONOR UNDERGROUND :D
GOOD JOB MAN!
WaderTheGamer  [author] 13 Apr, 2017 @ 5:49pm 
Thanks! Feel free to share.
Andbrew 13 Apr, 2017 @ 2:47am 
A great and underratted map! This should be known more!
WaderTheGamer  [author] 18 Mar, 2017 @ 8:01pm 
Map has been updated to add Firefight game mode support.
WaderTheGamer  [author] 17 Mar, 2017 @ 8:05pm 
Thank you so much!
{WeB}*DoG* 17 Mar, 2017 @ 6:37pm 
Hey Wader glad you spoke to Modtools thanks for the great update the map plays beautifully now thanks for all your hard work! It's very much appreciated looking forward to future projects!
WaderTheGamer  [author] 17 Mar, 2017 @ 2:03pm 
You are most welcome! If you spot any more bugs or anything, tell me about them. I'll fix it up in a jiffy. :insurgent:
Wolf.Enstein 17 Mar, 2017 @ 1:18pm 
Great news, Wader, thanks for the update :) .
WaderTheGamer  [author] 16 Mar, 2017 @ 11:46pm 
The map has been updated to make the Stronghold progression linear again. I also added support for Units. :SmilingGirl:
WaderTheGamer  [author] 9 Mar, 2017 @ 8:32pm 
Alright.
Wolf.Enstein 8 Mar, 2017 @ 7:57am 
Our map-makers fixed it on our custom maps, Wader bro. I'll ask them how they managed this and get back to you with the info.
WaderTheGamer  [author] 7 Mar, 2017 @ 11:02pm 
Sadly, they changed the way Stronghold is played, so now all objectives are active at once. I can't fix that, but I can mess with the priority values on the objectives a bit.
Wolf.Enstein 6 Mar, 2017 @ 6:54am 
Hi, Wader. We have your excellent map on our cooperative server and really enjoy fraggin' on it. However, since the last update, the capture point sequence is now broken, which means any cap point be taken at any time during the gameplay.

Also, the bots are badly affected by this change, as they no longer know where to attack or defend on the map. If you could fix this it would be very much appreciated.
WaderTheGamer  [author] 11 Feb, 2017 @ 2:17am 
Released a new update with a good number of fixes and new features, check it out! :SmilingGirl:
Eery Jan 3 Feb, 2017 @ 1:54pm 
I'd love to see a map like this based off of the Return to Castle Wolfenstein maps... hell I'd love to see a RtCW inspired map anywhere in this game!
WaderTheGamer  [author] 1 Dec, 2016 @ 1:35am 
Just updated the map! Added two new side routes/flanking routes to reduce the choke-pointy nature of the Chamber (B) and the path leading to Ammo Depot (C), also added detailing and some optimizations. Click out the 'change notes' section located under the map thumbnail to see the full changelist details. Tell me what you think. :SmilingGirl:
WaderTheGamer  [author] 26 Nov, 2016 @ 3:53pm 
Glad to hear that it was fixed! Thanks Maxim!
Christian 25 Nov, 2016 @ 8:15am 
This reminds me of the Catacombs map for D-day Normandy (ddaydev.com) . Looking forward to playing it!
Andbrew 24 Nov, 2016 @ 4:44am 
Basicly, not the gameplay was broken, the map itself was broken with missing textures, invisible walls and crashes. But it's okay now, great map!
WaderTheGamer  [author] 23 Nov, 2016 @ 8:47pm 
Thank you Mamba and Wolf, I appreciate the feedback! :SmilingGirl:
WaderTheGamer  [author] 23 Nov, 2016 @ 8:46pm 
Maxim, what about it was broken? If you were playing on a server with more than the normal 32 players, I can understand why it'd be broken/chaotic, please elaborate, thanks. :D
Andbrew 23 Nov, 2016 @ 7:06am 
Tried playing it with people a while ago, It was so broken that it was changed after 2 minutes :D
But overhall, I love the idea behind it.
Mamba 20 Nov, 2016 @ 12:05pm 
Fun little map, packs a lot of action for such an overall small file size. Having the finale move above-ground is a nice touch and increases the fire-angles for more difficulty. Nice job...thanks!
Wolf.Enstein 19 Nov, 2016 @ 6:42am 
This looks great, Wader, it reminds me of Return to Castle Wolfenstein.