Black Mesa

Black Mesa

This Is Not a Test!
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Update: 22 Jul, 2018 @ 1:53pm

- Recompiled the map to work under the Xen Engine
- BUT Xen jumper are broken with this new update. The intro is a bit different...

Update: 2 Feb, 2017 @ 6:14am

- First map (bm_tnt):

- Introduction sequence: a camera is following the gargantua for a better pop-corn time.
- Changed some lights configuration.
- Fixed item collection through the windows of the security building.
- Changed some lightmaps around the whole map
- Added sound to some pipes near end of level
- Changed brush railings into models
- Added details to some xen jumpers

- Second map (bm_tnt2):

- Transition level fixed: you will not spawn into a wall anymore.
- Radio sound is now parent to radio model
- Lab: The valve of the methane tank is now rotating
- Pre-lab: Changed the Wheel of the drainage pipe into a red Valve.
- Various Detailing and Lighting changes in the pre-lab arena
- Whole level: textures changes (less hl2 textures, more high-resolution textures)
- New quick puzzle after the lab in the vents.
- Changed the music during elevator shaft part.
- New art-pass in the room after the elevator. Fixed the turret falling on the ground on the train...
- Grunt Cryotank 2.0: player is 'blocked' inside the container to avoid any backtracking. The main purpose it to avoid making the player lost.
- Grunt Cryotank 2.0: 1 cannister is pulled out when approaching and the grunt is now making some noises.
- Backtracking is showed to the player through a camera after pressing security button (assassins part).
- During backtracking in the tunnel, the alien counter is now composed of alien grunt, houndeyes and vortigaunts instead of only vortigaunts.
- And various others amelioration through more detailing...

Update: 27 Nov, 2016 @ 8:54am