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surprised that such an old map still works so well.
Hope to see more from you soon! thank you!
and why does the cutscene get stuck midway through forever
I may work on it again with the Xen release. Maybe it will bring back my loving flamme for Half-Life Universe.
And we need to launch this fcking rocket on something!
Thank you! It was very entertaining
We would all like it to continue
Idk if you had coded them differently, my mind's playing tricks, or they were stuck in animations, but the Alien Grunts in the tunnel section with the tank were practically tanks themselves, like borderline unkillable! I tried several attempts, including just running for it, until I realised there was both a tank and a .50 cal alongside the Alien Grunts, so I ended up having to sneak and lag behind them, even though the use of intense Questionable Ethics music made feel like the intended way to play it WAS to run and fight, even though running into the firefight got me killed over and over again.
Still better than Hunt Down the Freeman though, so you've got that going for ya, mate. XD
I just patched the mod. It works now on the XEN engine.
There is just some issues with the Xen jump pads, so I had to find a quick fix as they are used in the first map.
Sorry for the very long delay.