Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Roman Houses 1 Turn Per Year
Showing 1-10 of 10 entries
Update: 18 Sep, 2018 @ 2:55pm

Update: 15 Sep, 2018 @ 8:30am

Update: 15 Sep, 2018 @ 8:18am

Update: 15 Sep, 2018 @ 8:01am

- Corrected Alalia building bug
- Corrected Roman General recruitment bug

Update: 13 Sep, 2018 @ 2:56pm

Update: 13 Sep, 2018 @ 2:44pm

Update: 27 Dec, 2017 @ 4:19pm

- Made the roman factions more likely to expand in their respective directions

Update: 15 Dec, 2017 @ 8:05am

Update: 15 Dec, 2017 @ 7:24am

Updated for Power & Politics Patch

Some differences from the last version:

- Roman families will now consider declaring war on other roman houses later in the game.
- All factions (including roman ones) will receive a greater diplomatic penalty with all roman factions with every imperium level.
- The Senate has been given just 3 Praetorian units, instead of a full stack. This is to maintain balance while preventing you or any other faction from easily capturing Rome early in the game.
- Playing as the SPQR, the Roman Houses will prioritise your orders above all else

Let me know if you have any suggestions to improve this mod. Thank you

Update: 3 Dec, 2016 @ 3:02pm