Stellaris

Stellaris

Planetary Diversity
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Update: 12 Apr, 2017 @ 8:42am

Updated to 1.5.1

Update: 9 Apr, 2017 @ 7:20pm

-Fixed Species Modding Screen to fix all planet types.
-Fixed some bugs with starting text for High Altitude Jungles, and Antarctic planets.

Update: 9 Apr, 2017 @ 3:52pm

Fixed habitation issue.

Update: 8 Apr, 2017 @ 10:57am

Fixed picture.

Update: 8 Apr, 2017 @ 10:46am

-Updated for Banks.
-All ring world repair stuff removed. Looking into creating anomaly for broken ring worlds to make them repairable.
-Post Garden/Hothouse removed. Will probably put Hothouse back in at some point and create anomaly for them instead of previous system, and post garden is now covered by the new anomaly.
-Gaia, Tomb worlds taken out because Gaia is updated in base game and taking this feature out makes the game much more compatible with other mods.
-Add french translation. Thanks Joky!
-Removed custom Sol/Deneb system. Will update once I had new planet types in the future to fit themes.
Let me know if there are any issues!

Update: 5 Mar, 2017 @ 7:26pm

-Fixed problem where planet images/icons/tilebackgrounds were not working on lower than high quality graphic levels.
-Brought down methane, ammonia, post-garden and hothouse spawn chances by a bit.
-Some localization grammar and coding mistakes.

Update: 1 Mar, 2017 @ 8:37am

Updated Russian and Polish translation.

Update: 22 Feb, 2017 @ 10:31pm

Fixed issue with Tomb World habitability on new types.

Update: 21 Feb, 2017 @ 9:48pm

Fixed a bug where new types were appearing around black hole, pulsars etc.

Update: 21 Feb, 2017 @ 8:22am

Found some bugs in the code, fixed em.