Stellaris

Stellaris

Planetary Diversity
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Update: 2 Nov, 2017 @ 5:30pm

-Forgot to update localizations with main update, they are now updated.

Update: 2 Nov, 2017 @ 5:07pm

- Reworked Planet classes, categories, and habitability. See the main page for more details.
- Reworked Planet resource generation. See the main page for more details.
- Worked on Tidally Locked planet-angle, and changed habitability. They are no longer ideal but always spawn with a modifier that gives them 50% habitability for all species.
- Ammonia and Methane now have -100% habitability on all other planet classes, and all classes now have -100% habitability on Ammonia and Methane. This should stop brute colonization when tech/traits bring species above 20%. I want them to feel separate, robots can still colonize.
- Re-did some planet Icons to reflect changes in categories.
- Hothouse now more likely to spawn.

Update: 2 Nov, 2017 @ 5:02pm

-Fixed Terraforming Cost irregularities.
-Fixed Code in deposits, specifically for Gaia, Ammonia, Methane, Irradiated, Nuked planets.

Update: 14 Oct, 2017 @ 12:01pm

-Boosted Tomb World habitability on all planets from 20 to 40.

Update: 13 Oct, 2017 @ 11:46am

-Fixed a bug where Tidally Locked moons were appearing. There should be no Tidally Locked moons.
-Changed Tidally Locked artwork a bit.
-Tidally Locked planets now have other plabnet modifiers.
-Tidally Locked now have tile blockers, with a high chance of quicksand basin and massive glacier.

Update: 13 Oct, 2017 @ 1:12am

Fixed a bug that wouldn't let planets traits be moddable.

Update: 11 Oct, 2017 @ 11:14am

-Adds Tidally Locked World. 100% habitability, adds 100% bonuses to power and food generation. They only spawn close to stars, and only as planets.
-Removed tidally locked modifier because I added the planet.
-Tweaked planet generation, should be very close to vanilla settings.
-Moved Ammonia + Methane to be father out in the solar system past normal habitable planets as they are colder.
-AI will no long randomly start at tomb world start.
-Changed Names of some planet classes to be more in line with Stellaris naming.

Update: 29 Sep, 2017 @ 10:53pm

-Terraforming Bug fixes
-Updated Atoll artwork again

Update: 27 Sep, 2017 @ 12:13am

-Changed Tomb world starts a bit. You now start on an irradiated planet, which is exactly the same as tomb world, with unique, but similar artwork. It has lowered habitability on all planets besides Tomb. The Irradiated world will not show up unless you start with it. This is to make it less of a cheat/keep the bonus of the worm in waiting, but I'm open to tweaking if I've nerfed it too far.

-Added Hothouse. An un-colonizable world that may have a terraforming candidate anomaly on it. Otherwise just a new planet in the background.

-Re-did the Atoll planet artwork.

-Fixed an Atoll planet/Frozen Desert preference bug.

-Changed the Sol system to have Venus has a terra-formable Hothouse world.

-Ammonia + Methane can now be changed into Machine Worlds and the other way.

Update: 22 Sep, 2017 @ 10:54pm

Redid Planet Spawning Odd. Closer to Vanilla Stellaris Numbers (but still not there).

ex
Vanilla = Medium Galaxy .25 = 90-100 habitable planets
PD = Medium Galaxy .25 = 105-125 habitable planets (not counting methane or ammonia)

Vanilla = Medium 1.0 = 140-150
PD = Medium 1.0 = 170-180

So far its about 20-30 planets more a game, which is good for now. I'll keep tweaking and update as I go.