Killing Floor 2

Killing Floor 2

KF-WinterFarm
Showing 11-12 of 12 entries
< 1  >
Update: 1 Jan, 2017 @ 3:38pm

Beta V2 Change Log

• Fixed zeds getting stuck near tress on the large house area

• Fixed exploit near trees where zeds would sometimes miss the player

• Made back are of the house larger

• Added Alternative exit the house second floor bedroom

• Added alternative exit on the house basement

• Added more snow around several fences allowing the player to move more freely around the map

• Added more collectables, ammo, and weapon pickups

• Added more destructible objects (inside house)

• Added more content throughout the entire map

• Changed house floor basement floor texture

• Removed zeds access to the house through the side hedge fence

• Removed several fire lamps on the house basement area

• Adjusted the fog duration and quantity

• Slightly move the kitchen table near the basement to facilitate access for the player

Brief Overview

In brief, I've added two alternative exits on the house; one is on the second-floor bedroom (a balcony) and the other one is a tunnel from the basement that leads outside at the back garden.

More snow has been added near several fences throughout the map allowing the player to jump over fences, therefore allowing the player to move more freely around the map.

Other changes include fixing misplaced objects, bugs, and exploit I've noticed when testing out the map, and more experimentation with the fog mechanic.

Update: 24 Dec, 2016 @ 4:47am