Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A new hotfix is live (V4.1) which should address any new bugs that came with V4.0 update.
For more info simply check out the latest patch notes here. Enjoy!
Just wanted to let you all know that a new version (V4) is finally live and basically features some of the most requests fixes! Such as tuning down the zed spawn rate around the large house, making the repair objective truly optional, and finally better overall optimization.
For more info simply check out the latest patch notes here.
Enjoy!
Just wanted to let everyone know that finally after so many setbacks and trying to polish the map as much as possible before the first public release, my latest custom map KF-BoathouseFinale is finally released!
Soon I shall begin making a revision of all my previous uploaded maps to ensure that they are working properly on the latest KF2 build.
Hope you all enjoy it as much as I did on creating it!
Once this new map has been released, I'll be focusing on updating all of my previous maps to ensure that they are stable with the latest KF2 build, and in particularly will be also looking into fixing this zed spawn issue alongside providing a big performance fix. So please stay tuned!
Im not that familiar with the KF2 SDK but i was wondering, what is the cause for the massive wave in a long playround, so i had some time, started the KF2 SDK and was digging around and found that:
Under Menu View -> World Info -> World Info -> My Map Info -> Survival Objective -> Preset Wave Objectives -> Long Objectives -> [7]
WaveScale is set to 10.00000
Can this be the Problem, which leads to a massive amount of Zed's within the objective ?
Yesterday i installed it onto my ranked server and found some strange bug? When there will start an objective like 'keep the area free' at santas house, it will force the server to set the remaining-zeds to a ridiculous amount?
https://steamhost.cn/steamcommunity_com/id/HASCHKAKERLAKE/screenshot/764975951346492829
On the Server are no mods, Cheats disabled, VAC enabled... Game-Mode Survival with 10 Waves
I would like to let you all know that I'm currently near the completion of a new custom map in which I've been working on it for already some time. Therefore, once I manage to finish it off and successfully upload it to the KF2 workshop, I will conduct a revision of all my previous uploaded maps and update them to support the lastest KF2 build.
Additionally, I will be making some major changes to this map since I learnt a few new tricks, such as better optimization and making all the objectives truly optional. (this means no more infinite zed spawning for the repair object
I could not get to the area to defend as it was located inside the wall of the house. I got as close as possible but there was no highlighted area and it never counted me as "defending" it. Then to make matters worse (or better depending on how you look at it) the wave spawned more than 300 zeds! This was fun and good experience, but did make the round drag on for a long time and probably should be fixed.
Hope these problems get resolved, but either way I still like and will be playing this map!
We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
I love the objectives!
Just wanted to let you all know that a new version (V3) is live and features numerous changes, such as multiple different objectives (Stand your ground & repair), changed the trader voice, the usual bug fixes, and in overall better optimization.
For me info simply click here. Hope you all enjoy the new update!
I have finally released the lastest version (2) of the map, which features tons of community request changes and as usual several bug fixes. Click here to see the complete changelog! As always enjoy!
If anyone is interesting on my lastest map feel free to click here. Thanks for the patience!
Other than that its an awesome map! The fog was extremely thick, to the point were youre pretty much just fighting silhouettes lol. But that was a fun and different experience for this game.
For example, the shortcut at the end of the long way in front of the house, which has two little shortcuts to the field with the tents, got us killed most times, because we couldn't quite figure out where exactly we had to jump to get on the other site, so we always got stuck somewhere between the two sites. Another problem is the mansion, since you also get stuck A LOT with a six player team. Another connection between the mansion and the main route would also be nice, since otherwise, it's pretty much a death trap.
The map has finally turned away from beta, and features a huge perfomance upgrade! For more information click here.
A big special thanks to the entire KF2 Community for all the feedback and suggestions & Happy gaming!
For more information click here.
Also be sure to check out the showcase video!
Thanks High Velocity Raptor and LordDeathMan for the feedback, It really means a lot!
https://www.youtube.com/watch?v=7NWQrQFcb6A
it is my pleasure to present you all a brand-new update for the map (Beta v3), featuring tons of new content and as usual plenty of bugs / glitch fixes!
For more information click here.
For online, select the "Browse server" option, then "Filters" and choose your desired custom map.
Btw I highly suggest posting on the KF2 discussion for any type of assistance and faster responses.
Hope this helps!
Beta version 2 is finally live! Featuring tons of new added content, plenty of bugs/glitch fixes, and many other community requests changes!
Feel free to click on the "Change Notes" tab on top of the page to see all of the changes.
Enjoy!