Total War: WARHAMMER

Total War: WARHAMMER

Building the Empire
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Update: 19 Feb, 2017 @ 11:43am

After a day of hairstyling-via-fist I finally managed to end the crashing.

Modding support for Crysnos' mod removed temporarily along with the unit addition. They will be in different uploads.

Update: 19 Feb, 2017 @ 11:26am

Update: 19 Feb, 2017 @ 11:07am

Update: 19 Feb, 2017 @ 8:52am

Update: 17 Feb, 2017 @ 9:56am

The presence of a military school also passively provides xp to your units in local region.

Update: 17 Feb, 2017 @ 2:56am

Major update

-Added support for Crysnos' modding framework

-Agricultural and industrial infrastructure are now mutually exclusive.

-religious buildings are mutually exclusive.

-Building wizard towers now increases the winds of magic for local forces while reducing it for enemies.

-Cities generate a small amount of chaos corruption and you need to manage it actively lest you find cultists popping up.

-Brand new unit, empire pikemen. A low damage, high melee defense unit, the pikemen are capable of holding the line against just about anything as long as they are well supported.

Update: 13 Jan, 2017 @ 1:17pm

Imperial Academy added.

For a price, you can now recruit level 6 lords and vet 3 artillery and knights.
Comes at level 4 an is available in province capitals only.

Military pastures increase the speed and charge of units trained in the province.

Update: 12 Jan, 2017 @ 5:24am

Temple of Ulric added.
It increases the morale of infantry units trained in the province by 10/20.

Update: 12 Jan, 2017 @ 1:37am

Buildable temple of Taal added.

Along with generic warrior priest training abilities and corruption clearing Temples now provide diplomatic boosts

Temple of taal +5/+10 diplo rep with the wood elves
Temple of Sigmar +5/+10 diplo rep with the dwarfs


Known issues: The name for the temple of Taal is not being displayed.

Update: 11 Jan, 2017 @ 6:31am

New Icons added for all the buildings

Military iron chain increases melee damage for local troops instead of armour.