Total War: WARHAMMER

Total War: WARHAMMER

Mixu's Empire of Man - Crynsos edition
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Update: 15 Mar, 2017 @ 2:30pm

- Custom units might appear in rebel armies now
- Fixed some missing heads

Update: 13 Mar, 2017 @ 12:54pm

- Barrack technologies now requires garrison building instead of barrack buildings, so you don't have to have vanilla barracks anymore
- Removed some junk data

Update: 9 Mar, 2017 @ 1:10pm

- Bug fixes
- Changed unit cards for unique state troops
- Added Knights of the Blazing Sun Sword and Halberd units
- Added "Blinding Light" ability for vanilla Blazing suns and Sword versions

Update: 8 Mar, 2017 @ 5:41am

- Drakenhof Templars, High Priest of Ulric and Teutogen guard now have proper hammer animations
- Drakenhof Templars and Solland knights have new abilities
- Minor balancing things for Drakenhof templars and Sons of Manann
- Guards of the golden cross have better shields and better unit card
- Fixed Durthu's magic projectile issue
- Fixed some of the Ulric priests abilities

Update: 7 Mar, 2017 @ 8:51am

- Created total of 99 new state troops, now you can recruit unique state troops from each province and have like swordmens from every state in one army.
Also i created custom barracks for every empire state

- Updated some agent tables, so if you had problems with that it might be fixed? or not, don't know. Impossible for me to actually test it, since i don't have those problems..

Update: 5 Mar, 2017 @ 7:06am

-Added Manann's Blades, Golden Pinions, Averland Bergjaegar and Knights of Solland (Sword and Shield)

- New "Marius Leitdorf beta" added

- Manann units have better shields

Update: 2 Mar, 2017 @ 7:56am

Update: 27 Feb, 2017 @ 12:02pm

Update: 23 Feb, 2017 @ 9:05am

-Solland knights have more variants
-Local barracks have custom icons

Update: 19 Feb, 2017 @ 9:27am

- Mixu's Middenland integrated
- Fixes and improvements on the recruitment system