RimWorld

RimWorld

[A17] Less Arbitrary Surgery
Showing 1-9 of 9 entries
Update: 9 Jul, 2017 @ 6:08pm

Updated to A17.

Update: 11 Jan, 2017 @ 7:24am

[Auto-generated text]: Update on 1/11/2017 7:23:58 AM.

Fixed surgeries being successful if the parent part is severed; i.e. a foot attached if the leg was severed on a partial success.

Update: 6 Jan, 2017 @ 11:52pm

[Auto-generated text]: Update on 1/6/2017 11:51:40 PM.

Fixed surgeries that don't have ingredients, like amputations.

Update: 5 Jan, 2017 @ 9:50am

[Auto-generated text]: Update on 1/5/2017 9:50:27 AM.

More fixes

Update: 5 Jan, 2017 @ 9:39am

[Auto-generated text]: Update on 1/5/2017 9:39:10 AM.

Fixes to infection and added damage to recovered parts.

Update: 4 Jan, 2017 @ 12:27pm

[Auto-generated text]: Update on 1/4/2017 12:26:47 PM.

-Instead of doing 30 damage on a minor failure and 65 on a catastrophic failure, minor failures do 10-20 damage and catastrophic failures do 30-60. This makes it so that some surgeries (like on the head) are not disproportionately lethal even on minor failures.
-Instead of doing between 50-100% of a part's remaining health in damage per surgery injury, failures do between 10-25% of a part's remaining health, so that an injury is far less likely to kill or sever a part on a patient unless its total damage exceeds the part's remaining health.
-You will receive the body part or implant back on a minor failure.

Update: 3 Jan, 2017 @ 4:53pm

[Auto-generated text]: Update on 1/3/2017 4:53:06 PM.

Update: 3 Jan, 2017 @ 4:51pm

[Auto-generated text]: Update on 1/3/2017 4:51:29 PM.

Update: 3 Jan, 2017 @ 4:49pm

[Auto-generated text]: Initial upload.