Killing Floor 2

Killing Floor 2

KF-Biohazard
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Update: 4 Feb, 2017 @ 7:46pm

Beta 1.1:
⦁ Made most floor textures higher quality
⦁ Made some of the wall textures higher quality
⦁ Made pictures in lounge room not able to be knocked down
⦁ Fixed an off camera being turned and stuck in the wall
⦁ Fixed blood going through floor on first floor
⦁ Moved a grating to attempt to stop zeds hanging up on it on the first floor

Update: 2 Feb, 2017 @ 4:35pm

Beta 1a:
⦁ Updated lighting for a performance gain

Update: 2 Feb, 2017 @ 3:36pm

Beta 1.0:
⦁ Removed pulse effect from alarm light in basement next to bathroom
⦁ Added HazMat corpses
⦁ Added more blood
⦁ Fixed railings on 2nd floor, railing can no longer be jumped over
⦁ Added remaining morge shelves
⦁ Edited BSP above zed tanks for vents to be added in
⦁ Switched out piping for better quality ones
⦁ Added the 2 missing E2 signs
⦁ Added hanging wires
⦁ Added wiremass
⦁ Added Orange and greenish blue piping
⦁ Added more privacy sheets
⦁ Rotated boss spawners so camera of boss shows in right direction
⦁ Added Orange hanging wiring on first floor
⦁ Added Orange wires throughout map
⦁ Added Caution signs
⦁ Added Tech Paper
⦁ Added Electrical Box next to broken entrance
⦁ Added Air conditioners
⦁ Added Big Safety Signs
⦁ Added Tollies to map
⦁ Added remaining lights
⦁ Added Security Monitors
⦁ Added bodybags
⦁ Added Mutilated Corpses
⦁ Added More Blood
⦁ Added Giblets to the map
⦁ Combined map into one file

Known Bugs:
⦁ Whole scene dynamic lighting outside is messed up(Normal Shadows option when using whole scene dynamic shadows are bugged atm)
⦁ Red light bleeds through on the second floor

Update: 27 Jan, 2017 @ 7:20pm

Alpha 2.6:
⦁ Added gurnies where they should be on map(temporary placements)
⦁ Fixed BSP outside causing a holes in the wall
⦁ Fixed an offset BSP inside above specimen capsules
⦁ Edited placement of textures on outside walls to match the rest
⦁ Added skylight for both indoor and outdoor lighting
⦁ Redid nearly all lighting in map minus the outside area
⦁ Added light animations throughout map
⦁ Made lights destructable
⦁ Added spark animation to broken/semi-broken lights
⦁ Added 2 beds in basement to more match the original map
⦁ Added UV Maps on remaining static meshes
⦁ Added skylight for both indoor and outdoor lighting
⦁ Fixed outside textures so that they line up with eachother
⦁ Added worker corpses throughout map
⦁ Added blood(Still need more blood)
⦁ Added E2 signs in basement

Alpha 2.6a:
⦁ Temporarily removed cameras as a multiplayer fix

Alpha 2.6b:
⦁ Changed outside lighting so that it hits zeds and player models

Alpha 2.6c:
⦁ Added spotlights for each alarm light, making areas slightly more bright

Known Bugs:
⦁ Zeds sometimes jump over objects that they are not supposed to be able to(needs pathing fix)