The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Better Mimics
Showing 1-8 of 8 entries
Update: 4 Feb, 2017 @ 7:02am

Instead of deleting the old mimic with entity:Kill(), and turning it invisible so you can't see it, the mod now uses entity:Remove().
This basically means that the code is slightly tidier, and very, very slightly more efficient.

Update: 30 Jan, 2017 @ 11:30am

Update: 30 Jan, 2017 @ 11:28am

Instead of having 100 hitpoints on every floor, mimics now have 50 on Basement 1, gradually increasing to 330 on the chest/darkroom.

Update: 30 Jan, 2017 @ 10:09am

The mimics are supposed to attack when the player did damage to it or got too close. I made the radius too big, so people thought it just attacked as soon as it spawned. I have decreased the radius, so that players can choose when they want to iniiate the fight.

Update: 30 Jan, 2017 @ 7:50am

Update: 30 Jan, 2017 @ 7:48am

Update: 29 Jan, 2017 @ 12:22pm

Update: 29 Jan, 2017 @ 11:44am