The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Better Mimics
20 Comments
Mr Capgras himself 10 Apr, 2019 @ 12:54pm 
I agree with Thistle Yggdrasil, I think that the chest should give Golden Chest or better rewards for killing a mimic, because they are advanced enemy to miniboss enemies and as such should give proportionate rewards.
Rick 4 Dec, 2018 @ 1:12pm 
Dis is good mod
Fork Guy 26 Dec, 2017 @ 2:15pm 
you should work with that one guy who made enemy mimics graphics
Fakespeedrunner 18 Sep, 2017 @ 12:58am 
@Mattermonkey If mimis chest appears in challenge room in u kill it, the game just go crash.
Rosie the Stufful <3 2 Sep, 2017 @ 12:50am 
Honestly, thinking about it, the original 'mimic chests' could only hit you once before dying. With this mod, the Mimic Chest is basically a sub-miniboss, or maybe even a full-on miniboss on the level of the Deadly Sins (the normal variants, not the Super variants). I say that the Mimic Chest's rewards should also be scaled up quite a bit- at the very least, giving the contents of a Golden Chest instead of a Standard Chest.
Ambiance Bizarre 10 Jun, 2017 @ 6:32am 
Hey Creator i need to talk to you plz
I send you a friend request + comment :goggles:
CasuallyChallenged 21 Mar, 2017 @ 9:57pm 
People call them "mimic" chests, but I prefer to think of them as "trapped" chests. Now if you could ADD this chest as another potential chest drop I think THIS would be a great new chest mod and would fully support it's integration (perhaps another mod where this chest is just added as a very rare varient chest?)
Tedium 6 Feb, 2017 @ 12:31pm 
Found a bug.

If a mimic shows up in a challenge room and you kill it, instead of triggering the enemy waves, the game crashes.
NZsaltz 4 Feb, 2017 @ 4:08am 
dude, that is so cool
Warlord SteelShroom 3 Feb, 2017 @ 11:22am 
Impressive work here, I must say. I feel as though the lads at Necalis haven't done it nearly enough justice.
KingThyGuy 30 Jan, 2017 @ 5:30pm 
Maybe make mimics have better drops? Not super good just better. Just an idea
Mattermonkey  [author] 30 Jan, 2017 @ 11:29am 
Alright, higher health on higher floors has been implemented. Instead of 100 on every floor, it's now 50 on basement 1, all the way to 330 on the chest/darkroom.
Mattermonkey  [author] 30 Jan, 2017 @ 10:35am 
I'll probably figure that stuff out at some point.
Soup Eater 30 Jan, 2017 @ 9:47am 
Don't some enemies have higher health on higher floors?
Lykrast 30 Jan, 2017 @ 9:46am 
I thought the entity2.xml"stagehp" tag allowed you to add a certain amount of health depending on the stage it is fought. You could try to tinker with it.
Johannes 30 Jan, 2017 @ 9:46am 
@Ketchup9000

Well you can always check which level the player is playing on an adjust the diffuculty according to that.
Mattermonkey  [author] 30 Jan, 2017 @ 9:13am 
The thing is, since mimics can appear at any point in the game, I felt like making them any less than a miniboss on a floor like Basement 1 would make them way too easy on the depths/womb. If others complain, I might lower it.
Vojife 30 Jan, 2017 @ 8:59am 
That's awesome! :)
I just think their health should be way lower - like a quarter of what it is now. This is almost like a miniboss and there's usually not that much of a reward.
Mattermonkey  [author] 30 Jan, 2017 @ 8:14am 
Done
Ecate 29 Jan, 2017 @ 11:50pm 
maybe you should add some pictures to see how this works in game