Cortex Command

Cortex Command

Avians
Showing 1-10 of 10 entries
Update: 22 Jul, 2019 @ 6:09pm

-Getting hit in the head might knockback or flip soldiers, depending on the rounds hitting them.
-Weapons now make sounds when they break.
-Edited the ammo.ini file so the rounds don't destroy terrain as easily and rebalanced most guns.
-Minor edits to most of the ini files and fixed some bugs found along the way.

Update: 7 Jul, 2019 @ 8:45am

-Removed dependencies on vanilla factions to avoid compatibility issues. Some code still reference stuff from the Base.rte content.
-Nerfed all energy weapons, including grenades. They are still deadly weapons but to unarmored or lightly armored bodyparts.
-Avians are slightly weaker now but also lighter, which means their jetpacks struggle less with heavier Avians.
-Added stride movement sounds for the units. Their bodies also make a different sound when they hit the ground.
-Edited all melee weapons. They are a bit more balanced in their damage output.
-Made some small edits to some of the weapon and gib sprites. Energy beams were also edited to look better.
-Fixed a number of bugs in some lua files that would cause console errors and lag but still work.

Update: 4 Jun, 2019 @ 5:49pm

-Avians now make chatter sounds when selected and pain sounds when hit hard enough.
-Edited and added new sounds for some of the devices.
-Edited the gibs or most bodyparts and devices so their destruction is better looking.
-Most weapons have less or no recoil transmission, meaning less actor pushing when firing.
-Made some misc small changes and removed redundant pieces of code and sprites from the files.
-Fixed a muzzle flash in the Laser handguns and rife that would appear at random when holding down the fire button.

Update: 6 May, 2019 @ 7:03pm

-Avians are now made of Flesh instead of Armored Flesh, at least the almost naked ones. They are still quite resistant to damage.
-The custom materials don't need an index anymore so they cannot be replaced by other custom materials using the same index.
-Beakweave now turn into ash instead of Civilian Stuff when gibbed so it's easier to remove.
-Removed some redundant sprites and pieces of code from the files.

Update: 5 May, 2019 @ 2:37pm

-All Avians now use jetpacks. The ai is currently unable to navigate some areas otherwise.
-Avian bodyparts will drop Pixels when gibbed now. Each pixel count as 4 gold.

Update: 20 Feb, 2017 @ 6:49am

-Added 4 more feather hairstyles and edited some of the existing ones.
-Reduced the aiming distance of all Avian units a bit.
-Cultist rifles get a small aiming range bonus when the user is an Avian Hunter or Merc and crouching.
-Edited the look of Avian Warriors a bit. Their legs are less dark and their loincloth is slightly more noticeable now.
-Edited the look of Avian Hunters. They now wear a different type of loincloth instead of pants and a cloth covered torso.
-Changed the materials used in Avian Hunter bodyparts. Their torsos are stronger but their legs weaker.
-Fixed a bug causing the Priest energy cannon to charge up even when in the inventory. Swapping to it would cause an instant beam discharge.

Update: 19 Feb, 2017 @ 3:40pm

-Avians are no longer immune to fall damage. They are still more resistant than vanilla faction units.
-Decreased the health regeneration rate for all Avian units.
-Decreased the amount of blood from Feather Hair exit wounds.
-Edited the look of Avian Stargazers to something more fitting with their lore.
-Added 4 more face patterns for all Avian units.
-Added one more torso type for Avian Mercs. It's clad in metal plates.
-Fixed a bug causing Faithfires to just detonate spontaneously.
-Fixed a bug with Avians Commoners using the wrong AI file. Now they behave normally and are better at melee.
-Fixed a bug making this mod call files from the Florans mod.
-Fixed a bug in some lua files used by melee weapons.

Update: 18 Feb, 2017 @ 8:45am

-Added a new item, Faithfire. It's a grenade that sets up a deadly energy field for about 12 seconds.
-Decreased the energy beam range a bit more for all laser weapons.
-Energy beams have less terrain penetration but pretty much do the same damage to actors.
-Energy beams for handguns and the cannon dissipate more smoothly now instead of just disappearing.
-Edited the look of Avian Warriors to something more fitting with their lore.
-Increased the structural integrity of Feather so Avian hair gets no damage from harmless particles.
-The material Bonemold has been renamed Beakweave and it uses a different ID than Bonemold from Florans.
-Fixed some items using the wrong materials.

Update: 16 Feb, 2017 @ 6:49am

-Added a new item, Priest. It's a powerful laser cannon. Hold down the fire button to charge up and fire.
-Added a new item, Guardian. It's a small but moderately strong bonemold shield.
-Added 7 more feather hairstyles and edited some of the existing ones.
-Added one more mask type for Avian Mercs.
-Helms are not overpowered anymore. They break when heavily damaged.
-Avians with helms have feather hair under them now.
-Avian Feather Hair doesn't sound like flesh when hit anymore. It has its own set of sounds now.
-Decreased the beam range for all laser weapons.
-Edited the look of the muzzle flash for all laser weapons.
-Laser weapons no longer display their current charges to stop issues with the AI.
-Edited the Loadouts so they don't start equipped with Heartseekers all the time.

Update: 13 Feb, 2017 @ 6:00pm

-Initial Release.