Arma 3
Teumess
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Update: 4 Mar, 2017 @ 10:38am

-Added more pretty flowers, tweaked the clutter config; underwater clutter still needs tweaking, although ground clutter is pretty now.
-Fixed small gap that would allow players to glitch below the airport terminal

Update: 3 Mar, 2017 @ 10:19pm

Update: 3 Mar, 2017 @ 10:04pm

Fixed some road unions, dangerous roads on mountain peaks/steep terrains, and also revamped the look of the roads in the main cities. Added more objects around. Flattened the runway a little bit more and started working & implementing code to make it functional and to be recognised as one, likely to be fully functioning by next update along other additions and extras. Some roads were also removed / remade.

Update: 27 Feb, 2017 @ 4:51am

Added more objects, such as buildings, wrecks, and other miscellaneous props, also added more strategical keypoints and little details to zones of possible military conflict. Changed some minor roads to be more proper and/or better looking. Areas like Zacharias, Kollias, and the port of Teumess got revamped and made a lot fancier, also beaches should be quite more alive now. There were also various additions to what you can find out in the seas among other updates and additions. Feel free to explore and find out!

Update: 24 Feb, 2017 @ 1:03am

Got rid of some issues with the Airport, it will temporarily remain disabled for AI and auto-landing.

Update: 24 Feb, 2017 @ 12:09am

Fixed "No ILS array assigned" pop-up error message on start.

Update: 23 Feb, 2017 @ 10:33pm

Release