Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Kings - Chronicles
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Update: 19 Jul, 2017 @ 6:58pm

Update: 19 Jul, 2017 @ 4:23pm

Latest changes - updated interface files.

Update: 19 Jul, 2017 @ 8:36am

Massive number of fixes:
- Baatur got nerfed, in exchange of cheaper price. It's still dangerous in large numbers versus knights though.
- Cities no longer get a LOS buff. Instead, the Town Watch Guilds are required to expand their LOS.
- Found and fixed a bug that prevented Japan from accessing Town Watch Guilds.
- Portuguese Town Watch Guild gets a massive LOS ability.
Unfortunately, I could not replicate Meensai's bug which caused Nobles' Court textures to be misaligned :(

Wanna know more? visit http://riseofkings.shoutwiki.com - we are still updating the site though.

Update: 19 Jul, 2017 @ 8:15am

Quer mais mods pra Rise of Nations? Visite https://www.patreon.com/beelimsolutions/about (Inglês)
Gostas de subir? Visite https://www.patreon.com/posts/help-us-11689318 (Inglês)
Tens preguntas, reclamações ou errados de execução? Confira esta página: riseofkings.shoutwiki.com/wiki/Chronicles#Quick_navigation_panel (inglês)


Aviso legal:
(1) Todos os ativos digitais acessíveis ao público neste mod são de propriedade exclusiva do criador deste mod.
(2) Este mod não pode ser usado livremente em outras compilações de mod, ou seus ativos digitais não podem ser alterados ou redistribuídos pela Beelim Solutions ou pela Valve Corporation - a menos que uma dessas partes tenha permissão expressa para fazê-lo.
(3) Distribuir esta mod fora do Steam Workshop será considerado violação de direitos autorais e será tratado de acordo.



Recursos desta modificação

- Abrangendo três eras que cobrem a Idade Média: o Período inicial (Idade Clássica), o Período alto (Idade Média) e o Período tardio / Modernidade inicial / Renascemento (Idade da Pólvora).
- 24 facções completas, do Sacro Império Romano à Armênia e aos mongóis
- Muitas novas unidades, com muitos novos modelos e animações.
- Vários mercenários podem ser recrutados no posto avançado.
- Tribunais nobres poderosos podem pesquisar tecnologias especiais e treinar lutadores de elite.
- As unidades de área são compartilhadas por várias nações, como invasores muçulmanos, conscritos asiáticos, séquitos feudais germânicos e navios escandinavos.
- Os castelos podem treinar unidades de pólvora como arcabuzeiros e bombardeiros.
- A importância da tecnologia aumenta-se na importancia! Por exemplo, algumas unidades navais só podem ser construídas se um país tiver pesquisado um determinado tipo de governo.
- Um conjunto completo de maravilhas medievais, como a Torre Branca de Londres e o Catedral Hagia Sophia.
- [Somente pra assinaturas do Workshop] Lista de reprodução de música personalizada para se adequar ao etos medieval deste mod.


Para saber mais sobre este mod, consulte riseofkings.shoutwiki.com/wiki/Chronicles (em inglês)


Rise of Kings - Chronicles faz parte da família de mods Rise of Kings, centrada na Idade Média, do Tratado de Verdun As consequências começaram, na década de 1530. Originalmente proposto como um projeto de mod no final de 2010, Rise of Kings foi primeiro baseado em conceitos disponíveis no mod Rise of Napoleon, mas em 2011, uma versão v1.0 foi feita (embora sem unidades únicas).

A série de mods Rise of Kings é um dos mods mais conhecidos criados para o Rise of Nations desde sua criação no início de 2004, e agora está disponível como um mod para a versão Steam do Rise of Nations.

Update: 14 May, 2017 @ 10:32pm

想要更多《国家的崛起》MOD?[/b] 请访问 https://www.patreon.com/beelimsolutions/about (英语)
你喜欢崛起吗? 请访问 https://www.patreon.com/posts/help-us-11689318 (英语)
还有任何查询、投诉或运行时错误? 请查阅此网页: riseofkings.shoutwiki.com/wiki/Chronicles#Quick_navigation_panel (英语)


法律公告:
(1) 本模组中所有可公开访问的数字资产均为本模组创建者的唯一版权。
(2) 此模组不得在其他模组编译中自由使用,或其数字资产不得由 《美林技术方案》 (Beelim Solutions) 或 《Valve Corporation》 更改或重新分发——除非这些方中的任何一方明确授予这样做的许可。
(3) 在 《Steam 创意工坊 》 之外分发此 MOD 将被视为侵犯版权,并将受到相应处理。



MOD特点

- 跨越涵盖中世纪的三个时代:早期(古典时代)、晚期(中世纪)和中世纪晚期(火药时代)。
- 24 个完整的派系,从神圣罗马帝国到亚美尼亚再到蒙古
- 大量新单位,有许多新模型和动画。
- 可以在前哨大楼招募一系列雇佣兵。
- 强大的贵族法庭可以研究特殊技术和培养精英战士。
- 区域单位由多个国家共享,例如穆斯林袭击者、亚洲应征者、日耳曼封建随从和斯堪的纳维亚长船。
- 城堡可以训练火绳枪手和轰炸机等火药单位。
- 技术的重要性增加了。 例如,一些海军单位只有在一个国家研究了某种政府类型时才能建造。
- 全套中世纪奇观,如伦敦塔和圣索菲亚大教堂。
- [仅适用于工坊订阅] 适合此 mod 氛围的自定义音乐播放列表。


要了解有关此模组的更多信息,请参阅 riseofkings.shoutwiki.com/wiki/Chronicles (英语)


《王国崛起 - 第1章: 中世纪》 (Rise of Kings: Chronicles) 是列王崛起模组家族的一部分,围绕中世纪展开,从凡尔登条约的余波开始,到 1530 年代。 最初于 2010 年底提出作为 mod 项目的 《王国崛起》 首先是基于 Rise of Napoleon mod 中可用的概念,但到 2011 年,制作了 v1.0 版本(尽管没有独特的单位)。

《王国崛起》 mod 系列是自 2004 年初出现以来为 Rise of Nations 创建的更为知名的 mod 之一,现在作为 Steam 版 《国家的崛起》 的 mod 可用。

Update: 7 Mar, 2017 @ 6:10pm

Fixed problems involving interface, as well as data files which prevented this mod from working. Sorry!

Update: 5 Mar, 2017 @ 4:58pm

WANNA SEE MORE OF OUR MODS? visit our site on Patreon[www.patreon.com].
Need a non-Steam Workshop version to download? visit this page's official Patreon site[www.patreon.com] (this is the official downloads page)
LIKE THIS MOD? visit this link[www.patreon.com].
GOT A QUESTION, COMPLAINT or BUG to report? please read this page[riseofkings.shoutwiki.com].


DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation -- unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.



DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com OR patreon.com !

One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.

Rise of Kings: CHRONICLES is the first chapter of the Rise of Kings family of mods[www.patreon.com] and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s. Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units).


FEATURES

- Set across three ages that cover the medieval era: The Early (Classical Age), High (Medieval Age), and Late Middle Ages (Gunpowder Age).
- 24 completed factions, ranging from the Holy Roman Empire to Armenia to Mongolia
- A large number of new units, with many new models and animations.
- A range of mercenaries can be recruited at the Outpost building.
- The powerful Noble's Court can research special technologies and train elite warriors.
- Regional units are shared by multiple nations such as the Muslim ghuzat, Asian Conscripts, Germanic Feudal Retinue and the Scandinavian Longships.
- The Castle can train gunpowder units like Arquebusiers and Bombards.
- Technology's importance is increased. For instance, some naval units can only be built if a nation researches a certain government type.
- A full set of medieval wonders such as the Tower of London and the Hagia Sophia.
- [WORKSHOP ONLY] A custom playlist of music suited to the ambience of this mod.


For more info, feel free to visit out official wiki, now based with riseofkings.shoutwiki.com/wiki/Chronicles .
LIKE THIS MOD? need a non-Workshop version? visit https://www.patreon.com/posts/8003698
GOT A QUESTION, COMPLAINT or BUG to report? please read this page[riseofkings.shoutwiki.com].


DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation -- unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.



One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.

Rise of Kings: CHRONICLES is the first chapter of the Rise of Kings family of mods[www.patreon.com] and revolves around the Middle Ages, beginning with the aftermath of the Treaty of Verdun, and ending in the 1530s. Originally proposed as a mod project in late 2010, Rise of Kings was first based around concepts available in the Rise of Napoleon mod, but by 2011, a v1.0 edition was produced (albeit with no unique units).


FEATURES

- Set across three ages that cover the medieval era: The Early (Classical Age), High (Medieval Age), and Late Middle Ages (Gunpowder Age).
- 24 completed factions, ranging from the Holy Roman Empire to Armenia to Mongolia
- A large number of new units, with many new models and animations.
- A range of mercenaries can be recruited at the Outpost building.
- The powerful Noble's Court can research special technologies and train elite warriors.
- Regional units are shared by multiple nations such as the Muslim ghuzat, Asian Conscripts, Germanic Feudal Retinue and the Scandinavian Longships.
- The Castle can train gunpowder units like Arquebusiers and Bombards.
- Technology's importance is increased. For instance, some naval units can only be built if a nation researches a certain government type.
- A full set of medieval wonders such as the Tower of London and the Hagia Sophia.
- [WORKSHOP ONLY] A custom playlist of music suited to the ambience of this mod.


For more info, feel free to visit out official wiki, now based with riseofkings.shoutwiki.com/wiki/Chronicles .