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Savegame crashes should not happen, unless you had saved a game using a previous version of this mod which then suddenly experienced a change. The most common culprit is if media files - eg sounds and images and 3d models - are no longer referenced by the mod's latest updates. I have not experienced a savegame crash except if and when there were alterations to the mod's files.
As to your questions -
1, consult our FAQs at riseofkings.shoutwiki.com/wiki/Chronicles
2, thank you for your report. Apparently, you can't have units require 2 different upgrades to be created, the one being a requirement for the other.
Have you tried Swords of the Prophets yet? <3
You can try using the XBOX/Non-Steam Worklshop version of this mod. It is a modder-friendly version of this mod.
It has been designed in such a way so that you only need to back up your vanilla /data folder, then replace the contents once more, when you are finished.
By the time that happens, this mod may have been superseded by a stand-alone game independent of Rise of Nations ;)
To pick the factions you want to play, check the second image on the pic showcase. You will see that picking "Americans" allows you to play as the French in this mod.
@ElMataZombis:
Units from the Peasant Commune usually aren't selectable.
When Ai takes over, it will thank you for this amazing mod.
A lot of time and resources have been spent to get it to work so yeah the answer is yes.
不幸的是没有。
我们应该将这个模组从英语翻译成中文和葡萄牙语,但它是一个模组,而不是一个完整的视频游戏 :/
开始也速该计划时,我可能会考虑翻译这个MOD。
I have made some adjustments, in the meantime. Can you check to see if you still crash, especially if there is a battle taking place?
It should work with AI but normally we recommend playing at Normal difficulty or higher.
You didn't really provide any new insights...You cast your net a tad too wide, perhaps, but this mod did not get any real CTDs for years until I started adding new animations made with Blender. Thing is, this mod is not the only one that had CTDs.
Before, it was Rise of the Moderns (available on Workshop, soon to be retrofitted for Gold).
The issue was defective animation files. There have been some new High / Late Middle Age units that received the new animations. I just hope that amending the animation files has solved your issue because I am fighting another tidal wave of CTDs for Swords of the Prophets, as a drive toward creating *another* prequel for Rise of Kings ....
I've made some changes to unitrules.x, which I suspect is causing the issue. Since you mention that the game crashes within 15-30 minutes of start it would seem that it is most likely to be a unit since a single unit can be shared over one or more factions. Crashes at high-level AI could mean that the AI may be training a unit or building a Wonder that is causing the crash.
Take notes of the Ages of any games that crash. Max Age can be a good indicator of what is wrong.
Said AI player with no border is usually the Turkish faction.
If you think that the faction causing the crash is INDEED the Turkish one, then try and not play games involving Turks (they replace the vanilla Lakota faction) see if that helps. It is strange because so far, you are the only one to have complained about crashes thus far.
I suspect the issue is being caused by a unit of some sort. I've gone and tried moving units around. Hopefully it should help!
We've unsubscribed and subbed again a few times,
Script no script
Tried different nations
Tried different colors
Doing moderate AI seems to be working but that's really boring
Thanks for any help!
Yes but Rise of Kings is a more "primitive" mod. In any case no walls are existent.
For my campaign I prefer to represent the Great Wall (or what passes for it in Jin territory) as a series of Fortresses and Bastions :)
I have no intention of adding walls other than as a scenario-only non-buildable, due to the fact that RoN was not designed to carry them.
It has not helped that I have not mastered making campaigns for RoN yet, I still have yet to fix the issues with my CTW on Ron.heavengames.com , The Power and the Glory :(
But didnt Super7700 include walls as kinda blocks in the Hellenistic era mod?
https://steamuserimages-a.akamaihd.net/ugc/1689398391644058756/BB3C9294736B7B67A584A0BADA2668047BC09DD0/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Walls would be too difficult to add and have been considered only as campaign only.
I tried to replicate the bug you mentioned and failed, so I suspect your CTD error is being caused by something else altogether. Please answer this questionnaire while I fix the bugs I had recently found: http://riseofkings.shoutwiki.com/wiki/Talk:Chronicles
Thank you.